In 1997, Berkeley Systems was acquired by the
Sierra On-Line division of
CUC International.
Joan Blades and
Wes Boyd, the founders of Berkeley Systems, later created
MoveOn.org.
Ed Fries, co-developer of the popular
Fish! screensaver, became vice president of game publishing at
Microsoft. The
Bad Dog TV series, based on the
After Dark module of the same name, was produced by
CinéGroupe and
Saban Entertainment for the
Teletoon and
Fox Family Channel networks that was first broadcast by Teletoon on March 1, 1999. An official version of
After Dark was released for
Mac OS X running on
PowerPC by Infinisys, Ltd. of Japan in May 2003. For
Apple silicon and
Intel Macs, remakes of three popular modules — "Flying Toasters", "Mowing Man" and "Boris" — are available as standalone screensavers. Sierra released an
After Dark: Flying Toaster video game for cellphones in 2006.
Sierra Entertainment was eventually acquired by
Vivendi Games, which later merged with
Activision to form
Activision Blizzard, which was subsequently
acquired by
Microsoft.
After Dark Games Sierra Attractions and Berkeley Systems released
After Dark Games in 1998 for the Macintosh and Windows platforms, which contained several games modeled after their previously released screensavers. These games included ''Mowin' Maniac
(a Pac-Man'' clone based on the "Mowin' Man" and "Mowin' Boris" modules);
Roof Rats (similar to
SameGame and variants);
Solitaire (
After Dark themed);
Toaster Run (an isometric
Glider clone featuring several
After Dark characters, including a Flying Toaster and Super Guy);
Zapper (a trivia game);
Hula Girl (an endless 2D
platforming game based on the "Hula Twins" module); two word scramble games,
Bad Dog 911 (based on the "Bad Dog" modules) and
Fish Shtick (based on the "Fish" modules, mainly "Fish World");
Foggy Boxes (a
dots and boxes game based on the "Messages 4.0" module);
MooShu Tiles (a
Mahjong solitaire game featuring many
After Dark characters throughout the years); and
Rodger Dodger (a
Raimais clone that originated as an in-module game). J.C. Herz of
The New York Times wrote that the "sheer simplicity" of these games helped make them as "engaging and addictive as the mega-selling 40-hour sagas with souped-up 3-D sound and state-of-the-art computer graphics". A review in
Computer Gaming World stated that, "If nothing else, it makes for a good time-killer." ==Modules==