Ainu music carries
spiritual resonance in almost all of its forms, and it has played an important role in both the cultural history and the cultural renaissance of the
Ainu people. Almost every type of Ainu song is sacred, and even the musical instruments are said to be imbued with
souls. Traditional Ainu music can be divided into two major groups – everyday songs and epic songs. Everyday songs in Ainu tradition were sung in many situations and on an
impromptu basis. They were often accompanied by the two most prevalent Ainu musical instruments: the
tonkori, a plucked
zither, and the
mukkuri, a
jaw harp played by women.
Upopo These everyday songs are short, fairly simple, and center on an activity like a game or work. The act of singing is itself used as a game in some instances, such as
Rekuhkara (Ainu throat-singing) competitions between women. Work songs are rhythmic, with lyrics and melodies based on the work with which they are sung. However, even such everyday songs have sacred rather than mundane meanings. "Chants like the
kar upopo (sake-making song) and the
iyuta upopo (the pounding song)…are not labor songs; rather, they are magic-oriented, for they are sung to ward off evil spirits". Short, everyday songs are also a way of praying. These prayer songs are (or were) performed regularly before meals, after a fishing trip, to ask for luck in hunting, and in many other contexts. Unfortunately, material about everyday songs is very difficult to obtain. Many have never been recorded.
Yukar Ainu
epic songs,
yukar, are performed as long
monologues. The singer performs the song entirely from memory, and, traditionally, in a "non-formal" setting such as a friend's house or before the hearth at a gathering. While somewhat casual, these epics are still more formal than the short prayer songs mentioned earlier. Both men and women recite Ainu epics, though the vocal qualities of women are considered preferable to those of men. The epic songs are fairly rhythmic melodic chants. The voice of the singer usually fluctuates within words, and phrases and sentences are distinguished by the melody. Singers strive for their audience to understand every word. The epic is unaccompanied by musical instruments, though at times both the singer and the listener might tap
repni, or simple blocks of wood, against the hearth or the floor to help keep time and punctuate the epic. Certain paintings also show these epics being performed lying down, with the singer beating time on his or her abdomen with the hands, but this practice has faded into obscurity. Epics themselves take several different forms. Following Philippi's model and dividing them in two different ways, they can be distinguished by both subject and style. Philippi divides epic subjects into two groups: mythic narratives and heroic narratives. Mythic narratives are those epics featuring origin stories and stories of deities, while heroic narratives are those narratives featuring the cultural heroes of the Ainu. Mythic narratives can be told either from the point of view of a human observer or from the point of view of the divine participant. One of the most distinctive aspects of Ainu epics is this first person god point of view. Heroic narratives feature one of several major culture heroes, or recurring protagonists of mythical origins, such as
Kotan-Kor-Kamui, or the Owl God. Though these culture heroes are often presented as gods, they are more human than they seem. They are analogous to the
Navajo and
Apache Coyote; while he is a god, he is representative of human interests and foibles. Stylistically, epics can be divided into two more categories. Some epics are novelistic and feature a set chain of events involving gods and humans, while others, which Philippi refers to as parodies, feature abnormal situations – unexplained phenomena and dreams, presented without a clear chronological narrative. These "parody" epics are very rare. Epics, as well as a few of the more everyday songs, are regularly featured in Ainu ceremonies. For example, the most famous of Ainu cultural events, the "bear-sending ceremony," is accompanied by a whole host of songs, not the least of which is the "Song of a Bear," a mythic epic. This epic relates the story of the bear god, who, in saving his young son, is killed by human hunters. The song both presents the situation from the god's point of view – he is confused when he is killed, and doesn't recognize his own dead body for what it is – and prescribes the methods for the bear-sending ceremony. The premise for the bear-sending is that the bear god is trapped in his mortal body, and by killing the bear in a ritualized, respectful manner, humans are doing the god a favor and sending him home. The song describes the
inau, or carved sticks that are used as holy objects by the Ainu, as well as the prayers and ceremonies that are used to send the bear home. In this way, the ceremony and the epic are somewhat inseparable. The activities of the ceremony are outlined by the epic, and the epic accompanies the ceremony to reinforce it. Though the epic can be performed outside of the ceremony, it cannot exist without the ceremony as context, and the ceremony cannot be performed without the epic. These epics, as well as the everyday songs, represent the cultural heritage of the Ainu and allow us to understand customs and their mythic significance, but they also act as indicators of the relative well-being of the Ainu culture.
Rekuhkara Rekukhara, also known as
rekutkar (composed from the Ainu words for throat, rekut, and produce kar), was a vocal game popular amongst Sakhalin Ainu, and used throat singing techniques comparable to
katajjaq, the
Inuit singing style. A game was typically played by two to ten people at a time, always in pairs. At the start of each game, players take opposite places and form with their hands a closed tube between each other's mouths. One of the players starts by making a certain rhythmical motive which then resonates in the other player's mouth. This player must then uphold this motive until the other player decides to change motive. Whoever can uphold these rules without losing breath or laughing wins. According to an interview with the daughter of the last practitioner of this style (who died in 1973), the rekukhara was often done during the iomante ritual, the slaughter of a brown bear, as the produced sounds from this game would symbolically refer to the cries of the bear.
Yaisama Yaisama is a form of
singing game used as an expression of certain emotions (such as expressing love) or as means of self introduction in a group. As lyrics and melody are improvised on the spot, this genre can be compared to contemporary freestyle rap.
Lullabies The name of these Ainu lullabies differ by location: the terms ''Iyon'nokka
or Iyonruika'' were commonly used in the
Hidaka region, while Ihunke was the term used by
Asahikawa and
Tokachi Ainu. One of the characteristics of these lullabies, is the mother's production of meaningless sounds such as "Ohho Lulu Rurururu" on the rhythm of lulling baby's cradle, typically done by rolling the tip of the tongue. == Instruments ==