Background (pictured in 2007). In 1991, the French video game developer
Infogrames acquired the rights to adapt
Chaosium's
Call of Cthulhu role-playing game (based on
H. P. Lovecraft's
Cthulhu Mythos) into a series of video games. When brainstorming ideas for what an adaptation would entail, Infogrames CEO
Bruno Bonnell proposed a game where players would use matches to gain snapshot views of a completely dark environment.
Frédérick Raynal, a programmer at Infogrames, was struck by the concept. As a fan of horror film directors like
Dario Argento and
George A. Romero, Raynal had long wanted to create a horror-based game, and so he approached Bonnell, asking if he could lead the project. Raynal also proposed that the game be rendered using 3D animation. However, Bonnell felt that such a game was not possible, given the technical limitations of the time, and so he assigned Raynal to work on a French port of
Maxis's
city-building simulator SimCity (1989). Despite this setback, Raynal was determined to realize his horror game concept, and to convince Bonnell that such a project was feasible, hewith the help of fellow Infogrames employee Didier Chanfrayspent his evenings working on a 3D animation engine to power the game. Chanfray played a significant role in developing the nascent game's tone and visual style during this stage of production. Using white chalk and black
Canson paper, he created a concept sketch of an individual standing in a dark, eerie hallway, illuminating the environment with a lanterna sketch that Raynal later called "iconic". The name
Alone in the Dark was eventually settled upon, with the word "Alone" being added to "reinforce the tragic nature" of the game.
Writing and animation To help develop the story, Infogrames hired Hubert Chardot, a screenwriter who had worked for
20th Century Fox. Chardot outlined the plot in only three afternoons, and he also wrote most of the dialogue. While
Alone in the Dark would go on to be advertised as a game "inspired by the work of H. P. Lovecraft", Raynal has admitted the works of Argento and Romero were stronger influences on the game and that Lovecraft was used to provide "ambiance, to give roots to the mystery and to add a few creatures to the bestiary". This decision to allude to the author's creations rather than directly adapt one of his works led Chaosium to contend that the game was "too far removed from the spirit of H. P. Lovecraft", and so they subsequently revoked Infogrames'
Call of Cthulhu license. Other sources claim that Chaosium revoked their license because they believed Raynal's game to be too simple to do justice to the complex rules of their pen-and-paper game. Due to his belief that computer graphics at the time were not sufficiently frightening on their own, Raynal decided to integrate key texts into the game which could convey necessary backstory details: "A few polygons", he noted in an interview with
GamaSutra, "[is] not very frightening, so I knew that I needed the text to put the situation into a very heavy background story for the game." The soundtrack to
Alone in the Dark was created by Infogrames' in-house composer Philippe Vachey with the use of
Ad Lib, Inc. sound cards. Raynal complied, but felt as if he was being denied full recognition for his work (a snub he later called "the trauma of [his] life"). The game was released in the United States in 1993 by
I•Motion and
Interplay Entertainment. That same year, it was released in Japan by Arrow Micro-Techs Corp. for the
PC-98 and
FM Towns computers. In 1994, the game was
ported to
Mac OS by
MacPlay and to the
3DO by
Krisalis, Ports for the
Atari Jaguar CD and the
32X were also in development by Infogrames, but were never released. In 2014, Atari released an official port for
iOS that had been co-developed by
Kung Fu Factory. Before the release of
Alone In The Dark (2008),
Eden Games attempted to remake the original game, but after the 2008 installment was met with mediocre reviews, parent company Atari laid off most of Eden's employees and ultimately canceled the game. In August 2022, an announcement was made that a
reboot of the original was in development at Pieces Interactive.
THQ Nordic, the new owner of the
Alone In The Dark franchise, published the game for
PlayStation 5,
Windows and
Xbox Series X/S on 20 March 2024. This remake features the same setting and protagonists as the original, but it has a completely new story written by Mikael Hedberg, a former
Frictional Games writer who had worked on
Penumbra: Black Plague (2008)
, Amnesia: The Dark Descent (2010), and
SOMA (2015)
. ==Reception==