Complementary color Complementary color anaglyphs employ one of a pair of complementary color filters for each eye. The most common color filters used are red and cyan. Employing
tristimulus theory, the eye is sensitive to three primary colors, red, green, and blue. The red filter admits only red, while the cyan filter blocks red, passing blue and green (the combination of blue and green is perceived as cyan). If a paper viewer containing red and cyan filters is folded so that light passes through both, the image will appear black. Another recently introduced form employs blue and yellow filters. (Yellow is the color perceived when both red and green light passes through the filter.) Anaglyph images have seen a recent resurgence because of the presentation of images on the Internet. Where traditionally, this has been a largely black & white format, recent digital camera and processing advances have brought very acceptable color images to the internet and DVD field. With the online availability of low cost paper glasses with improved red-cyan filters, and plastic framed glasses of increasing quality, the field of 3D imaging is growing quickly. Scientific images where depth perception is useful include, for instance, the presentation of complex multi-dimensional data sets and stereographic images of the surface of
Mars. With the recent release of 3D DVDs, they are more commonly being used for entertainment. Anaglyph images are much easier to view than either parallel sighting or crossed eye stereograms, although these types offer more bright and accurate color rendering, especially in the red component, which is commonly muted or desaturated with even the best color anaglyphs. A compensating technique, commonly known as Anachrome, uses a slightly more transparent cyan filter in the patented glasses associated with the technique. Processing reconfigures the typical anaglyph image to have less parallax to obtain a more useful image when viewed without filters.
Compensating focus diopter glasses for red-cyan method Simple sheet or uncorrected molded glasses do not compensate for the 250 nanometer difference in the wavelengths of the red-cyan filters. With simple glasses, the red filter image can be blurry when viewing a close computer screen or printed image since the retinal focus differs from the cyan filtered image, which dominates the eyes' focusing. Better quality molded plastic glasses employ different diopter strengths in each lens to compensate for this. The direct view focus on computer monitors has been recently improved by manufacturers providing secondary paired lenses, fitted and attached inside the red-cyan primary filters of some high-end anaglyph glasses. They are used where very high resolution is required, including science, stereo macros, and animation studio applications. They use carefully balanced cyan (blue-green) acrylic lenses, which pass a minute percentage of red to improve skin tone perception. Simple red/blue glasses work well with black and white, but the blue filter is unsuitable for human skin in color.
(ACB) 3-D (ACB), which stands for “Anaglyphic Contrast Balance”, is a patented anaglyphic production method by Studio 555. Retinal rivalry of color contrasts within the color channels of anaglyph images is addressed. Contrasts and details from the stereo pair are maintained and re-presented for view within the anaglyph image. The (ACB) method of balancing the color contrasts within the stereo pair enables a stable view of contrast details, thus eliminating retinal rivalry. The process is available for red/cyan color channels but may use any of the opposing color channel combinations. As with all stereoscopic anaglyphic systems, screen or print, the display color should be RGB accurate and the viewing gels should match the color channels to prevent double imaging. The basic (ACB) method adjusts red, green and blue, but adjusting all six color primaries is preferred. The effectiveness of the (ACB) process is proven with the inclusion of primary color charts within a stereo pair. A contrast-balanced view of the stereo pair and color charts is evident in the resulting (ACB) processed anaglyph image. The (ACB) process also enables black and white (monochromatic) anaglyphs with contrast balance. Where full color to each eye is enabled via alternating color channels and color-alternating viewing filters, (ACB) prevents shimmer from pure-colored objects within the modulating image. Vertical and diagonal parallax is enabled with concurrent use of a horizontally oriented lenticular or parallax barrier screen. This enables a Quadrascopic full color holographic effect from a monitor.
ColorCode 3-D ColorCode 3-D was deployed in the 2000s and uses amber and blue filters. It is intended to provide the perception of nearly full color viewing (particularly within the
RG color space) with existing television and paint mediums. One eye (left, amber filter) receives the cross-spectrum color information and one eye (right, blue filter) sees a monochrome image designed to give the depth effect. The human brain ties both images together. Images viewed without filters will tend to exhibit light-blue and yellow horizontal fringing. The backwards compatible 2D viewing experience for viewers not wearing glasses is improved, generally being better than previous red and green anaglyph imaging systems, and further improved by the use of digital post-processing to minimize fringing. The displayed hues and intensity can be subtly adjusted to further improve the perceived 2D image, with problems only generally found in the case of extreme blue. The blue filter is centered around 450 nm and the amber filter lets in light at wavelengths at above 500 nm. Wide spectrum color is possible because the amber filter lets through light across most wavelengths in spectrum and even has a small leakage of the blue color spectrum. When presented the original left and right images are run through the ColorCode 3-D encoding process to generate one single ColorCode 3-D encoded image. In the United Kingdom, television station
Channel 4 commenced broadcasting a series of programs encoded using the system during the week of November 16, 2009. Previously the system had been used in the United States for an "all 3-D advertisement" during the
2009 Super Bowl for
SoBe,
Monsters vs. Aliens animated movie and an advertisement for the
Chuck television series in which the full episode the following night used the format.
Inficolor 3D Developed by
TriOviz, Inficolor 3D is a patent pending stereoscopic system, first demonstrated at the
International Broadcasting Convention in 2007 and deployed in 2010. It works with traditional 2D flat panels and HDTV sets and uses expensive glasses with complex color filters and dedicated
image processing that allow natural
color perception with a 3D experience. This is achieved through having the left image using the green channel only and the right using the red and blue channels with some added post processing, which the brain then combines the two images to produce a nearly full color experience. When observed without glasses, some slight doubling can be noticed in the background of the action which allows watching the movie or the video game in 2D without the glasses. This is not possible with traditional brute force anaglyphic systems. Inficolor 3D is a part of TriOviz for Games Technology, developed in partnership with TriOviz Labs and Darkworks Studio. It works with
Sony PlayStation 3 (Official PlayStation 3 Tools & Middleware Licensee Program) and
Microsoft Xbox 360 consoles as well as PC. TriOviz for Games Technology was showcased at
Electronic Entertainment Expo 2010 by
Mark Rein (vice-president of
Epic Games) as a 3D tech demo running on an Xbox 360 with
Gears of War 2. In October 2010 this technology has been officially integrated in
Unreal Engine 3, ''
Enslaved: Odyssey to the West + DLC Pigsy's Perfect 10 for PS3 and Xbox 360 (Nov. 2010), Thor: God of Thunder for PS3 and Xbox 360 (May 2011), Green Lantern: Rise of the Manhunters for PS3 and Xbox 360 (June 2011), Captain America: Super Soldier for PS3 and Xbox 360 (July 2011). Gears of War 3 for Xbox 360 (September 2011), Batman: Arkham City for PS3 and Xbox 360 (October 2011), Assassin's Creed: Revelations for PS3 and Xbox 360 (November 2011), and Assassin's Creed III for Wii U (November 2012). The first DVD/Blu-ray including Inficolor 3D Tech is: Battle for Terra 3D'' (published in France by
Pathé & Studio 37 - 2010).
Anachrome red/cyan filters A variation on the anaglyph technique from the early 2000s is called the "Anachrome method". This approach is an attempt to provide images that look nearly normal, without glasses, for small images, either 2D or 3D, with most of the negative qualities being masked innately by the small display. Usually, a larger file can be selected that will fully present the 3D with the dramatic definition. The 3D (Z axis) depth effect is generally more subtle than simple anaglyph images, which are usually made from wider spaced stereo pairs. Anachrome images are shot with a typically narrower stereo base, (the distance between the camera lenses). Pains are taken to adjust for a better overlay fit of the two images, which are layered one on top of another. Only a few pixels of non-registration give the depth cues. The range of color perceived, is noticeably wider in Anachrome image, when viewed with the intended filters. This is due to the deliberate passage of a small (1 to 2%) of the red information through the cyan filter. Warmer tones can be boosted, because each eye sees some color reference to red. The brain responds in the mental blending process and usual perception. It is claimed to provide warmer and more complex perceived skin tones and vividness.
Interference filter systems This technique uses specific wavelengths of red, green, and blue for the right eye, and different wavelengths of red, green, and blue for the left eye. Eyeglasses which filter out the very specific wavelengths allow the wearer to see a full color 3D image. Special interference filters (dichromatic filters) in the glasses and in the projector form the main item of technology and have given the system this name. It is also known as spectral comb filtering or wavelength multiplex visualization. Sometimes this technique is described as a "super-anaglyph" because it is an advanced form of spectral-multiplexing which is at the heart of the conventional anaglyph technique. This technology eliminates the expensive silver screens required for polarized systems such as
RealD, which is the most common 3D display system in theaters. It does, however, require much more expensive glasses than the polarized systems.
Dolby 3D uses this principle. The filters divide the visible color spectrum into six narrow bands – two in the red region, two in the green region, and two in the blue region (called R1, R2, G1, G2, B1 and B2 for purposes of this description). The R1, G1 and B1 bands are used for one eye image, and R2, G2, B2 for the other eye. The human eye is largely insensitive to such fine spectral differences so this technique is able to generate full-color 3D images with only slight color differences between the two eyes. The Omega 3D/
Panavision 3D system also used this technology, though with a wider spectrum and more "teeth" to the "comb" (5 for each eye in the Omega/Panavision system). The use of more spectral bands per eye eliminates the need to color process the image, required by the Dolby system. Evenly dividing the visible spectrum between the eyes gives the viewer a more relaxed "feel" as the light energy and color balance is nearly 50-50. Like the Dolby system, the Omega system can be used with white or silver screens. But it can be used with either film or digital projectors, unlike the Dolby filters that are only used on a digital system with a color correcting processor provided by Dolby. The Omega/Panavision system also claims that their glasses are cheaper to manufacture than those used by Dolby. In June 2012 the Omega 3D/Panavision 3D system was discontinued by DPVO Theatrical, who marketed it on behalf of Panavision, citing "challenging global economic and 3D market conditions". Although DPVO dissolved its business operations, Omega Optical continues promoting and selling 3D systems to non-theatrical markets. Omega Optical's 3D system contains projection filters and 3D glasses. In addition to the passive stereoscopic 3D system, Omega Optical has produced enhanced anaglyph 3D glasses. The Omega's red/cyan anaglyph glasses use complex metal oxide thin film coatings and high quality annealed glass optics. == Viewing ==