Anchorhead has received critical acclaim. Praise for the game was often directed towards its attention to detail in its descriptions, which built an imaginative and convincing game world; though some criticism was directed towards its puzzles in the later half of the game, which for some meant resorting to a
walkthrough. Gregory W. Kulczycki stated that the game was "the most intelligent, polished and captivating piece of interactive fiction I have played to date." Kulczycki praised the "excellent" writing, which had a "refreshing attention to detail," feeling that playing
Anchorhead was "like reading a good book;" and the puzzles, although not particularly difficult, helped "build a richer environment for the player." However, Kulczycki felt that the frequent
game saves due to easy death in the last chapter began to "distract from the natural flow of the story."
Emily Short called
Anchorhead a "deeply beautiful piece," stating that the game had a "masterful build-up of setting and mood unparalleled by almost every other game I have ever played," particularly focusing on the scenery descriptions that made the environment "oppressively real." Short described the structure of the game play as "natural and immersive," feeling that none of the puzzles during the first half of the game were tacked on or redundant, though she "would have preferred a trifle less emphasis on timed puzzles in the later part of the game." Terrence Bosky also called
Anchorhead "a well-written, wonderfully designed adventure game," stating that it "works brilliantly as a Lovecraft
pastiche, never entering the realm of
parody." Bosky however disliked the over-dependence on nearly all the
items, expressing that "it would have been nice not having to lug everything around." In the 1998
XYZZY Awards, the game won
Best Setting and was a finalist for five other awards, including
Best Game. It is (2023) listed as the #2 game in the
Interactive Fiction Database Top 100. == References ==