'' magazine in 1993 In the early 1990s,
shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as
Apogee Software (now
3D Realms), Epic MegaGames (now
Epic Games), and
id Software. It gave consumers the chance to try a trial portion of the game, usually restricted to the game's complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5" and later 3.5"
floppy disks were common in many stores, often very cheaply. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. Sometimes, the demo disks were packaged within the box of another game by the same company. As the increasing size of games in the mid-1990s made them impractical to fit on floppy disks, and retail publishers and developers began to earnestly mimic the practice, shareware games were replaced by shorter demos that were either distributed free on CDs with gaming magazines or as free
downloads over the Internet, in some cases becoming exclusive content for specific
websites. Shareware was also the distribution method of choice of early modern
first-person shooters (FPS). There is a technical difference between shareware and demos. Up to the early 1990s, shareware could easily be upgraded to the full version by adding the "other episodes" or full portion of the game; this would leave the existing shareware files intact. Demos are different in that they are "self-contained" programs that cannot be upgraded to the full version. An example is the
Descent shareware versus the Descent II demo; players were able to retain their saved games on the former but not the latter.
Magazines that include the demos on a
CD or
DVD and likewise may be exclusive to a certain publication. Demos are also sometimes released on
cover tape/disks, especially in the
United Kingdom and
mainland Europe, but given the increasing size of demos and widespread availability of broadband Internet, this common practice throughout the 1980s and 1990s gradually lost cover focus to
full games. With the advent of online services for consoles, demos are also becoming available as a free or premium download. Console manufacturers also often release their systems with a demo disc containing playable previews of games to be released for their console. ==Medium==