Pump It Up: Exceed had the option to download a step editor via
Xbox Live which allowed players to edit songs already in the game or import tracks that are saved to the consoles hard drive.
Pump It Up Zero was released in the arcade in January 2006 before releasing on the PSP in October of the following year.
Zero contained a brand new interface, now featuring previews of background videos and the ability for two players to play on separate difficulties.
Zero also contained the Easy Station, a mode containing a modified interface and a selection of easy songs. The Mission Station contained sets of songs played with specific conditions that must be met when they are played – such as getting a specific amount of a judgment for instance.
Zero also introduced the "Another" step chart difficulty. Another Step songs are not entirely new songs. Rather, they are songs with steps which differ from their original counterparts drastically with some being very experimental in nature. Another Step songs are not given a specific category and are listed with the regular charts for each song. Generally the difficulty of Another charts range from easy to extremely hard, with some songs being impossible to complete without a second player. This has remained a standard feature in later games.
Pump It Up New Xenesis, or
NX, was released in December 2006 with new tracks and a mode with nonstop remixes. The channel arrangement on
NX was altered, now featuring a default channel containing all 29 new Arcade Station songs. NX is World Tour was a new series of missions for Mission mode named after capital cities of various nations throughout the world as well as after the developers of
NX at Nexcade. It consists of a group of 64 missions of three songs each, all with unique step charts containing various challenges such as passing a song, or completing a song with specific conditions or goals to accomplish. The Remix Station from Zero had been changed to the
Special Zone: an area containing nonstop remixes, long versions of songs, and Another mode songs. All of
Pump It Up Zeros Another songs have also been moved to the Special Zone. Most of the unlocks, however, depend on playing through World Tour mode. In addition, a new cabinet style has been added to the lineup featuring a futuristic design and a 42' plasma display. Yahpp, who split from the BanYa team, became the project lead leading to a style similar to the early games. Unlike in earlier games, the difficulty level of a song in
NX is not visually represented by a number. Levels 1 through 14 are shown or visualized as star icons, each level corresponding to a half icon, while levels 15 to 22 are shown or visualized as skull icons, with each level corresponding to a whole icon.
Pump It Up NX2 displays both the stars/skulls and a digital level indicator. The Extra and the Prex series of games also use this graphical style. A "????????" rating is given to songs that are "beyond the charts", gimmick charts that are meant to be impossible for one player, or charts that are meant for two players at the same time. The rating with 8 question marks ("????????") was kept for extreme songs in later games outside of this series.
NX2 released in December 2007, added support for Andamiro's proprietary
USB flash drives, which save player progress and worldwide ranking. A new
metagame life system was introduced that allows players to play four songs instead of three if they have life left at the end of three songs. Getting an A ranking or higher allows the player to maintain their life points, however, anything lower than an A will cost the player life points. If a player does especially poorly their set will be reduced to only two songs. The
Pump It Up 2010 Fiesta:
10th Anniversary Version added two new mission modes (Quest and Skill Up) and removed difficulty levels in favor of chart options, as well as a new "Basic Mode" for new players. The inclusion of
Fiesta EX (2011) and the two sequels,
Fiesta 2 (2012~2013) and
PRIME (2014~2015) feature a wide selection of music with Prime introducing the global Rank Mode. The game utilizes a heavily modified build of
StepMania 4 for its engine and was purchasable as a cabinet or as an upgrade for existing
Pump It Up machines running MK6 or MK7 hardware.
Kyle Ward is the project lead and is responsible for many of the songs and step charts in this series. Many elements of the game are inherited from
In the Groove, a four-panel dance game which Kyle Ward was previously involved with, such as the ability to save stats and song edits on a
USB flash drive. Andamiro built cabinets for and distributed
In the Groove 2. The Pro series is also unique among
Pump It Up games due to its trademark style. These are the first games led by a non-Korean project head. The good will fostered by Kyle Ward working with Andamiro to create cabinets for
In the Groove 2 led to him being given a position within the company as a project creator, lead, and creative consultant. The Revision 5 patch added Half Double mode as a difficulty which uses the 6 panels on the inside of the pad layout excluding the outer corners from play.
Pump It Up Pro does not contain a separate mode for remixes and long versions, the long songs and remixes present on
Pro are present in regular play, and require two rounds to play. In place of a Remix mode is Progressive, a mode containing courses consisting of four songs each. A sequel was released in 2010.
Pump It Up Infinity (2013) was intended as a reboot of the original
Pro idea and introduces a "Basic Mode" to encourage new players. Infinity features songs from all
Pump It Up versions, including the spin-off series
Pump It Up Pro and
Pump It Up Pro 2. == Music ==