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Konami

Konami Group Corporation , commonly known as Konami, is a Japanese multinational entertainment company and video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan.

History
is developed and published by Konami. In 2011, Guinness World Records called it the top-selling trading card game in history, with billion cards sold worldwide. The company was founded on 21 March 1969 as a jukebox rental and repair business in Toyonaka, Osaka by three business partners: Kagemasa Kōzuki, Nakama, and Miyasako. Kōzuki and Miyasako met while working at Nippon Columbia's Osaka branch; Nakama, who was Miyasako's acquaintance, also worked in the music industry. The name Konami is a portmanteau of their names. By 1973, the Japanese jukebox industry was in decline, which caused the business to transition into a manufacturer of electro-mechanical arcade games. In the late 1970s, Konami began developing video games as a contractor for the , an early video game publisher; its first video game was Block Yard, a coin-operated Breakout clone, which released in August 1977. In January 1979, it began exporting products to the United States. Konami began to achieve success with arcade games in the early 1980s, starting with Scramble (1981), followed by hits such as Frogger (1981), Super Cobra (1981), Time Pilot (1982), ''Roc'n Rope (1983), Track & Field (1983), and Yie Ar Kung-Fu (1985). Many of its early games were licensed to other companies for US release, including Centuri, Stern Electronics, Sega, and Gremlin Industries. They established its U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982; It was during this period that Konami began expanding its video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.S. market. The company released numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985. Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as Gradius, Castlevania, TwinBee, Ganbare Goemon, Contra, and Metal Gear, in addition to success with hit licensed games such as Teenage Mutant Ninja Turtles (TMNT''). Due to the success of its arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991. In June 1991, Konami's legal name was changed to and its headquarters were relocated to Minato, Tokyo, in April 1993. After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996. Each KCE subsidiary created different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series (a revival of the Metal Gear series on MSX). In 1997, Konami started producing rhythm games for arcades under the Bemani brand and branched off into the collectible card game business with the launch of the Yu-Gi-Oh! Trading Card Game. Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters. On February 7, 2003, Betson Enterprises took over distribution and service for Konami's arcade games in the U.S. Some time later, PMT Sales started handling Konami arcade game sales in the U.K. and Ireland. The absorption of Hudson Soft in 2012 resulted in the addition of several other franchises including: Adventure Island, Bonk, Bloody Roar, Bomberman, Far East of Eden, and Star Soldier. In April 2015, Konami delisted itself from the New York Stock Exchange following the dissolution of its Kojima Productions subsidiary. In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed president of Konami's gaming division, Konami Digital Entertainment, Hideki Hayakawa, announced that Konami would shift its focus towards mobile gaming for a while, claiming that "mobile is where the future of gaming lies." Also in April 2015, the trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month. In early 2020, Konami moved its headquarters to the Ginza district of Tokyo, which includes a facility for holding esports events as well as a school for esport players. In addition, to strengthen its development capabilities and secure talent in line with business expansion, the Konami Creative Front Tokyo Bay was opened in October 2025, located in Ariake, Kōtō, Tokyo as a next-generation research and development base. The group also announced will establish its corporate headquarters in Yaesu, Chuo, Tokyo by 2029, located nearby Ginza branch and Marunouchi's iconic Tokyo Station. Konami announced a major restructuring of Konami Digital Entertainment on 25 January 2021, which including the dissolution of its Product Divisions 1, 2, and 3 to be reconsolidated into a new structure to be announced at a later time. Konami affirmed this would not affect its commitment to video games and was only an internal restructuring. On 1 July 2022 Konami changed its corporate name again from Konami Holdings Corporation to Konami Group Corporation. In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation. The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV for Yu-Gi-Oh! 25th anniversary. In May 2025, Konami announced that it would split off its arcade game business into a new subsidiary known as Konami Arcade Games (led by Bemani musician Yoshitaka Nishimura), leaving Konami Amusement to focus on pachinko and pachislot machines. In November 2025, following the successful releases of Metal Gear Solid Delta: Snake Eater and Silent Hill f, Konami signed a strategic alliance and cooperation with CyberAgent (including Cygames) and Electronic Arts focused on video game business, as well as the signing of the JOC/JPC, NPB, and J-League became official partners. ==Corporate structure==
Corporate structure
, California , Kōtō, Tokyo Konami is headquartered in Tokyo. In the United States, Konami manages its digital/arcade/trading card game business from Hawthorne, California, and its casino gaming business from Paradise, Nevada. Its Australian gaming operations are in Sydney. As of March 2019, it owns 22 consolidated subsidiaries around the world. Japan . Konami Sports & Life operates fitness clubs across Japan. • Konami Group Corporation: holding company and HQ. • Konami Digital Entertainment Co., Ltd.: planning, production, publishing, development, and sales of mobile games, home games, card games, music and video software, and merchandise. • Konami Sports Co., Ltd.: ,anagement of fitness clubs and sports classes including swimming, gymnastics, dance, soccer, tennis and golf, and development, manufacture and sale of sports-related products. • Konami Amusement Co., Ltd.: production, manufacturing, and sales of pachinko and pachislot machines. • Konami Arcade Games Co., Ltd.: production, manufacturing, and sales of arcade machines. • Konami Business Expert Co., Ltd. • Konami Real Estate, Inc. • KPE, Inc. • Konami Gaming Technology Co., Ltd.: production, manufacture and distribution of gaming machines and casino management systems. • Kōzuki Foundation Australia • Konami Australia Pty Ltd (established in 1996): production, manufacture and distribution of gaming machines and casino management systems. America • Konami Digital Entertainment, Inc.: former American holding company, formerly Konami of America Inc., Konami Corporation of America. On 13 October 2003, Konami Corporation of Redwood City, California, announced it was expanding its operations to El Segundo, California, under the new name of Konami Digital Entertainment, Inc. The Redwood City operations have since been consolidated to El Segundo in 2007 and moved to Hawthorne, California, in 2021. • Konami Corporation of America: U.S.-based holding company. • Konami Gaming, Inc. in Paradise, Nevada: production, manufacture and distribution of gaming machines and casino management systems. • Konami Cross Media NY. Europe • Konami Digital Entertainment B.V.: European regional branch for publishing and distribution of Konami products. Asia • Konami Digital Entertainment Limited (科樂美數碼娛樂有限公司): established in September 1994 as Konami (Hong Kong) Limited. Korea and Singapore divisions were established in October 2000. In June 2001, the company changed name to Konami Marketing (Asia) Ltd. (科樂美行銷(亞洲)有限公司). In March 2006, the company was renamed Konami Digital Entertainment Limited. On 7 November 2005, Konami Corporation announced restructuring Konami Corporation into a holding company, by moving its Japanese Digital Entertainment Business segment under Konami Corporation. The Digital Entertainment Business became Konami Digital Entertainment Co., Ltd. The newly established Konami Corporation was expected to begin operation on 31 March 2006. Konami Digital Entertainment }} charger is Konami's Japanese video game development and publishing subsidiary founded on 31 March 2006. Before Konami Corporation had formally changed to a holding company in 2006, various forms of Konami Digital Entertainment companies had been established either as holding company or publisher. The last of the company, the Japan-based Konami Digital Entertainment Co., Ltd., was split from Konami Corporation during the holding company restructuring process. Subsidiaries • Konami Digital Entertainment, Inc.: North American division, established on 13 October 2003. • Konami Digital Entertainment BV: European division, established on 1 April 2003. • Konami Digital Entertainment Limited: Hong Kong division. Established in September 1994 as Konami (Hong Kong) Limited. In March 2006, it was renamed to Konami Digital Entertainment Limited. • Konami Animation: anime studio established in 2023. Technology Former subsidiaries Konami Computer Entertainment Nagoya, Inc. (KCEN), founded on 1 October 1996, was dissolved along with Konami Computer Entertainment Kobe, Inc. (KCEK) in December 2002. On 16 December 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc. and Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on 1 April 2005. On 22 February 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on 1 March 2005. On 11 March 2005, Konami Corporation announced Konami Traumer, Inc would be merged back into Konami Corporation, effective on 1 June 2005. On 5 January 2006, Konami Corporation announced the merger of Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation. The parent would be dissolved under the merger, and Konami Sports would become the wholly owned subsidiary of Konami Corporation after share exchange between KC and KS. After the share exchange, KS would be renamed Konami Sports & Life Co., Ltd. On 28 February 2006, Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation, and became Konami Sports Corporation. On 21 September 2010, Konami Corporation announced it has signed an agreement to acquire with Abilit Corporation via share exchange. After the transaction, Abilit Corporation became a wholly owned subsidiary of Konami Corporation, effective 1 January 2011. On 1 January 2011, Abilit Corporation was renamed to Takasago Electric Industry Co., Ltd. As part of the acquisition, Biz Share Corporation also became a subsidiary of Konami Corporation. Megacyber Corporation On 2 October 2006, Konami Corporation announced it had completed the acquisition of mobile phone content developer Megacyber Corporation. On 6 February 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on 1 April 2007. Hudson Soft On 1 April 2011, Konami acquired video game developer Hudson Soft, a company in which Konami had held a controlling stake since 11 April 2005. On 1 March 2012, Hudson Soft merged with Konami Digital Entertainment, with the latter emerging as the surviving entity. ==Video games==
Video games
'' arcade machine Major titles by Konami include the action Castlevania series, the survival horror Silent Hill series, the action shooter Contra series, the platform adventure Ganbare Goemon series, the stealth action Metal Gear series, the role-playing Suikoden series, the Bemani rhythm game series (which includes Dance Dance Revolution, Beatmania IIDX, GuitarFreaks, DrumMania, and ''Pop'n Music, among others), Dancing with the Stars, the dating simulation Tokimeki Memorial series, and football simulation Pro Evolution Soccer''. Konami has produced shoot 'em up arcade games such as Gradius, Life Force, Time Pilot, Gyruss, Parodius, Axelay, and TwinBee. Konami's also licenses games based on cartoons, especially Batman: The Animated Series, Teenage Mutant Ninja Turtles, Tiny Toon Adventures, and the Animaniacs series, but other American productions like The Simpsons, ''Bucky O'Hare, G.I. Joe, X-Men, and The Goonies, and French comic Asterix'' all have seen release at some point in the past by Konami on arcades or video game consoles. Some cinematically styled franchises from Konami are Silent Hill survival horror franchise, and the Metal Gear series. Another successful franchise is Winning Eleven, the spiritual sequel to International Superstar Soccer. In Japan, it is known for the popular Jikkyō Powerful Pro Yakyū series baseball series and the Zone of the Enders games. The company had obtained the rights to Saw from Brash Entertainment when the game's production had been suspended due to financial issues. Konami is known for its cheat code, which traditionally gives many power-ups in its games. In 2024, FIFA announced Konami as its new official esports partner. This collaboration allows FIFA to host the FIFAe World Cup using Konami's eFootball instead of EA Sports FC. Players can now participate in qualifying matches for two tournaments scheduled for 2024: one for mobile and one for consoles. This partnership aims to enhance eFootball's visibility and attract new players, particularly those who were deterred by previous issues with the game. ==Film production==
Film production
In 2006, various films based on video game franchises began being produced by Konami. Konami produced the Silent Hill film (released in 2006) and announced that it would produce a Metal Gear Solid film. On 4 December 2020, Deadline reported that Oscar Isaac would star as Solid Snake in the adaptation in development at Sony Pictures, with Jordan Vogt-Roberts on board to direct. ==Personal computing==
Personal computing
In 2020, Konami launched a PC gaming brand in Japan known as Arespear, which includes desktop computers, keyboards, and headsets (the last of which designed in collaboration with Konami's Bemani musicians). The computers have been used in newer Bemani arcade cabinets as a showcase for their capabilities. ==Controversies==
Controversies
Silent Hills and reduced video game development Silent Hills, set to be the ninth installment of the Silent Hill video game series, was abruptly cancelled in April 2015 without explanation despite the critical acclaim and success of P.T., a playable teaser. Hours after the announcement, Konami delisted itself from the New York Stock Exchange. In 2015, Konami Digital Entertainment CEO Hideki Hayakawa announced that, with few exceptions, Konami would stop making console games and instead focus on the mobile gaming platform. The decision was heavily criticized by the video gaming community. Konami UK community manager Graham Day soon after pushed back against the reporting that Konami would cease AAA game production, stating that he believed the root of the problem to be either a mistranslation or a misinterpretation of Hayakawa's remarks. Kojima Productions On 3 March 2015, Konami announced it would be shifting focus away from individual studios, notably Kojima Productions. Internal sources claimed the restructure was due to a clash between Hideo Kojima and Konami. References to Kojima were soon stripped from marketing material, and Kojima's position as an executive vice president of Konami Digital Entertainment was removed from the company's official listing of executives. Later that year, Konami's legal department barred Kojima from accepting the award for Best Action-Adventure for his work on Metal Gear Solid V: The Phantom Pain at The Game Awards 2015. When announced during the event, the audience booed in disapproval of Konami's actions. Host Geoff Keighley expressed his disappointment in Konami's actions. After actor Kiefer Sutherland accepted the award in Kojima's stead, a choir sang "Quiet's Theme" from The Phantom Pain as a tribute to the absent Kojima. Kojima left Konami several days afterwards, re-opening Kojima Productions as an independent company. Treatment of employees and ex-employees In August 2015, The Nikkei criticized Konami for its unethical treatment of employees. In June 2017, The Nikkei further reported on Konami's continued clashes with Kojima Productions, preventing the studio's application for health insurance, as well as Konami's actions in making it difficult for former employees to get future jobs; they are notably forbidden from mentioning their work with Konami on their résumés. Konami also started filing complaints against other game companies that hired ex-Konami employees, leading to an unspecified major game company warning its staff against doing so. A former employee of Konami stated: "If an ex-[Konami employee] is interviewed by the media, the company will send that person a letter through a legal representative, in some cases indicating that Konami is willing to take them to court"; it also pressured an ex-employee into closing their new business. ==See also==
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