Apidya began development in 1991, following the success of their previous game ''
Gem'X''. The game was produced by Thomas Hertzler and Lothar Schmitt, and designed by programmers Peter Thierolf, Kai Teuber and Matthias Enzmann, and graphics artists Frank Matzke, Rudolf Stember and Ralf Leonhardt. The intro and ending cutscenes and title screen use
anime-style graphics and characters inspired by Matzke's interest in
manga culture. Despite being labelled "II" in the title, Thierolf stated that
Apidya was not a sequel to any game, but had the digits placed there simply as a joke. They published the game under their own name for the European release, while in the worldwide release they still used the name A.U.D.I.O.S (Art Under Design, Imaginations Of Sound). The game's cover art for its 1994 budget release was done by Kevin Jenkins. The soundtrack of level 4 features several samples from
L.A. Style's
James Brown Is Dead. There have also been live performances of the game's music: • An
Apidya suite was performed live by a full symphonic orchestra in 2003 at the
Symphonic Game Music Concert series in Leipzig, Germany. • Music from
Apidya was played as part of the 2006
Play! A Video Game Symphony concert in Stockholm, Sweden. • In 2008, music from the game (as well as many of Hülsbeck's other works) was played by the
WDR Funkhausorchester at
Symphonic Shades – Hülsbeck in Concert, and included on the album of the
same name. • In 2020, music from
Apidya was featured on the compilation album
Amiga Power: The Album with Attitude. • In 2017, music from
Apidya was featured on the tribute album
Project Paula: Amiga, performed and mixed by Volkor X. ==Reception==