In the early history of video games, remakes were generally regarded as "
conversions" and seldom associated with nostalgia. Due to limited and often highly divergent hardware, games appearing on multiple platforms usually had to be entirely remade. These conversions often included considerable changes to the graphics and gameplay, and could be regarded retroactively as remakes, but are distinguished from later remakes largely by intent. A conversion is created with the primary goal of tailoring a game to a specific piece of hardware, usually contemporaneous or nearly contemporaneous with the original release. An early example was
Gun Fight,
Midway's 1975 reprogrammed version of
Taito's
arcade game Western Gun, with the main difference being the use of a
microprocessor in the reprogrammed version, which allowed improved graphics and smoother animation than the
discrete logic of the original. In 1980,
Warren Robinett created
Adventure for the
Atari 2600, a graphical version of the 1970s text adventure
Colossal Cave Adventure. Also in 1980,
Atari released the first officially
licensed home console game conversion of an arcade title, Taito's 1978 hit
Space Invaders, for the Atari 2600. The game became the first "
killer app" for a
video game console by quadrupling the system's sales. Since then, it became a common trend to
port arcade games to home systems since the
second console generation, though at the time they were often more limited than the original arcade games due to the technical limitations of home consoles. In 1985,
Sega released a pair of arcade remakes of older home video games.
Pitfall II: Lost Caverns was effectively a remake of both the original
Pitfall! and its sequel
Pitfall II: Lost Caverns with new level layouts and colorful, detailed graphics. That same year, Sega adapted the 1982
computer game Choplifter for the arcades, taking the fundamental gameplay of the original and greatly expanding it, adding new environments, enemies, and gameplay elements. This version was very successful, and later adapted to the
Master System and
Famicom. Both of these games were distinguished from most earlier conversions in that they took major liberties with the source material, attempting to modernize both the gameplay as well as the graphics. Some of the earliest remakes to be recognized as such were attempts to modernize games to the standards of later games in the series. Some were even on the same platforms as the original, for example
Ultima I: The First Age of Darkness, a 1986 remake of the original that appeared on multiple platforms, including the
Apple II, the system the game originated on. Other early remakes of this type include
Sierra's early-1990s releases of ''
King's Quest, Space Quest and Leisure Suit Larry''. These games used the technology and interface of the most recent games in Sierra's series, and original assets in a dramatically different style. The intent was not simply to bring the game to a new platform, but to modernize older games which had in various ways become dated. With the birth of the
retro gaming phenomenon, remakes became a way for companies to revive nostalgic brands. ''
Galaga '88 and Super Space Invaders '91 were both attempts to revitalize aging arcade franchises with modernized graphics and new gameplay elements, while preserving many signature aspects of the original games. The 16-bit generation of console games was marked by greatly enhanced graphics compared to the previous generation, but often relatively similar gameplay, which led to an increased interest in remakes of games from the previous generation. Super Mario All-Stars remade the entire NES Mario series, and was met with great commercial success. Remake compilations of the Ninja Gaiden and Mega Man series followed. As RPGs increased in popularity, games in the Dragon Quest, Ys and Megami Tensei'' series were also remade. In the mid-'90s, Atari released a series of remakes with the
2000 brand, including
Tempest 2000,
Battlezone 2000, and
Defender 2000. After Atari's demise, Hasbro continued the tradition, with 3D remakes of
Pong,
Centipede, and
Asteroids. By 1994 the popularity of
CD-ROM led to many remakes with digitized voices and, sometimes, better graphics, although
Computer Gaming World noted the "amateur acting" in many new and remade games on CD.
Emulation also made perfect ports of older games possible, with compilations becoming a popular way for publishers to capitalize on older properties. Budget pricing gave publishers the opportunity to match their game's price with the perceived lower value proposition of an older game, opening the door for newer remakes. In 2003, Sega launched the
Sega Ages line for
PlayStation 2, initially conceived as a series of modernized remakes of classic games, though the series later diversified to include
emulated compilations. The series concluded with a release that combined the two approaches and included a remake of
Fantasy Zone II that ran, via emulation, on hardware dating to the time of the original release, one of the few attempts at an enhanced remake to make no attempts at modernization. The advent of downloadable game services like
Xbox Live Arcade and
PlayStation Network has further fueled the expanded market for remakes, as the platform allows companies to sell their games at a lower price, seen as more appropriate for the smaller size typical of retro games. Some XBLA and PSN remakes include
Bionic Commando Rearmed,
Jetpac Refuelled,
Wipeout HD (a remake not of the original
Wipeout but of the two
PlayStation Portable games),
Cyber Troopers Virtual-On Oratorio Tangram, and
Super Street Fighter II Turbo HD Remix. Some remakes may include the original game as a bonus feature. For example, the 2004 remake of
Metroid,
Metroid Zero Mission, contains the original game as a bonus after beating the game once. The 2009 remake of
The Secret of Monkey Island took this a step further by allowing players to switch between the original and remade versions on the fly with a single button press. This trend was continued in the sequel, and is also a feature in
Halo: Combat Evolved Anniversary and later in
Halo 2 Anniversary as part of
Halo: The Master Chief Collection. Remasters and remakes on the
Nintendo DS include
Super Mario 64 DS,
Kirby Super Star Ultra,
Diddy Kong Racing DS,
Pokémon HeartGold and SoulSilver,
Fire Emblem: Shadow Dragon,
Final Fantasy III and
IV,
Dragon Quest IV through
VI, and
Kingdom Hearts Re:coded. The
Nintendo 3DS's lineup also had numerous remasters and remakes, including
The Legend of Zelda: Ocarina of Time 3D,
Star Fox 64 3D, ''
The Legend of Zelda: Majora's Mask 3D, Pokémon Omega Ruby
and Alpha Sapphire
, Metroid: Samus Returns, Mario & Luigi: Superstar Saga + Bowser's Minions, Luigi's Mansion, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Remasters on both the DS and 3DS include Cave Story, Myst, and Rayman 2: The Great Escape''. == Variations ==