VR is being applied to a wide range of medical areas, including medical education, training, surgery and diagnostic assistance for healthcare staff. For healthcare professionals, by exploring computer generated,
three-dimensional (3D), multimedia sensory environments in real time, whether realistic or artificial, they can gain practical knowledge that can be used in clinical practice. For patients, VR can be utilised for surgery,
rehabilitation and training to alleviate medical symptoms and cure diseases. VR began to appear in rehabilitation in the 2000s.
Training for healthcare professionals With the rise of
COVID-19 in 2020, opportunities for clinical training and education were greatly reduced due to the lack of availability of clinical educators and the need to establish
social distancing by avoiding in-person interaction. However, in recent years, there has been a resurge in funding, thus, many institutions have developed simulations to teach their medical students. Particularly in the field of
diabetes, a study named DEVICE (Diabetes Emergencies: Virtual Interactive Clinical Education) allowed non-specialist clinics to undergo training so that they can better identify and treat diabetes patients.
Use of VR Training in Surgery VR is being increasingly used to train
surgeons by providing realistic surgery
simulators that replicate real-life scenarios. These tools allow for hands-on practice in a safe environment, improving precision and skills without the risks associated with real patients. This allows new surgeons to practice and receive feedback without needing an expert surgeon to walk them through the process. Research shows that
physicians who experience VR simulations improved their dexterity and performance in the
operating room significantly more than control groups. A 2020 study found that clinical students trained through VR scored higher across various areas, including
diagnosis,
surgical methods, and overall performance, compared to those taught traditionally. Trainees may use real instruments and video equipment to practice in simulated surgeries. Through the revolution of computational analysis abilities, fully immersive VR models are currently available in neurosurgery training. Ventriculostomy catheters insertion,
endoscopic and endovascular simulations are used in neurosurgical residency training centers across the world. Experts see VR training as an essential part of the curriculum of future training of neurosurgeons. VR simulations offer a potentially cost-effective and efficient training method. While traditional methods, such as cadaver labs and physical simulations, require significant resources, VR simulations can be accessed remotely and customized to individual needs.
Surgery, therapy and rehabilitation for patients VR Use in Surgery VR can produce a three-dimensional representation of a particular patient's anatomy that allows surgeons to map out the surgery ahead of time. This can be used in
neurosurgery, allowing neurosurgeons to design a surgical procedure tailored to the patient prior to the operation which enhances surgical success. The first collaborative virtual reality surgery was successfully performed in June 2022, in Brazil by pediatric surgeon Noor Ul Owase Jeelani, of
Great Ormond Street Hospital in London. The surgery, a separation of conjoined twins, was conducted collaboratively in a "virtual reality room" by Dr. Jeelani and Dr. Gabriel Mufarrej, head of paediatric surgery at Instituto Estadual do Cerebro Paulo Niemeyer in Brazil. Similarly, experts examined the state of virtual reality (VR) in surgical education today, emphasizing its advantages for patient safety (e.g., electrosurgical procedures), nontechnical skills (e.g., teamwork), and technical skills (e.g., laparoscopy). The conference's objectives were to evaluate the potential of VR simulation technology for surgical training and provide best practices for its application. They found that VR simulation can make it easier for surgeons to an airtight space and an area with proper ventilation. VR simulation can also teach surgeons about safety factors and about the importance of breaks and factors leading to potential failures and problems.
VR Use in Therapy Virtual reality exposure therapy (VRET) is a form of
exposure therapy for treating
anxiety disorders such as
post-traumatic stress disorder (PTSD) and
phobias. Studies have indicated that by combining VRET with
behavioral therapy, patients experience a reduction of symptoms. In some cases, patients no longer met the
DSM-5 criteria for PTSD. Virtual reality has also been tested in the field of
behavioral activation (BA) therapy. BA therapy encourages patients to change their mood by scheduling positive activities into their day-to-day life. Due to a lack of access to trained providers, physical constraints or financial reasons, many patients are not able to attend BA therapy. Another mentioned area of VR therapy is the treatment of
eating disorders and body image disorders. Individuals can make your own body image by having a subject embody avatars with different characteristics. With this, people can practice handling these stressful situations and simulate and practice, such as grocery shopping or observing one's own body in the mirror. According to Mittal Himani, "Virtual Reality Distraction Therapy provides many levels of interactions to patients allowing the use of many senses thus encouraging them to be immersed in the virtual world experience. The higher the user's immersion means more attention in the virtual world and less attention to other signals of pain. A research study using VR as a distraction intervention was conducted in 2 sessions over a period of 8 weeks with 28 participants."
VR Use in Rehabilitation Immersive VR can motivate
exercise with challenged sedentary users, applicable in rehabilitation centers or senior citizen homes, increasing users' quality of life and independence through increased physical activity. In particular, some companies and researchers are adapting VR for fitness, motivating physical therapy or exercise, either by contextualizing, like biking through VR-based experiences (see right image), Immersive VR has also been shown useful for acute pain management, on the theory that it may distract people, reducing their experience of pain. Research has shown that dementia patients given virtual
reminiscence therapy experienced reduced incidences of dementia related symptoms. Virtual reminiscence therapy creates virtual environments tailored to the patient, allowing them to remember old memories more easily, which may improve overall quality of life. However, for some diseases like
Parkinson's disease, evidence of its benefits compared to other rehabilitation methods is lacking. A 2018 review on the effectiveness of VR mirror therapy and robotics found no significant benefit. Other than directly using VR in therapy, medical researchers are also using VR to study different conditions, for instance, researchers have leveraged VR to investigate how people with
social anxiety learn and make decisions. Ultimately, researchers aim to better understand medical conditions, in order to improve medical intervention and therapy. == Digital marketing ==