The prototype revealed at GDC'15 included an OLED 1920 × 1080 pixel display (providing 960 × 1080 pixels resolution per eye) with an RGB subpixel matrix, and is capable of displaying content at 120fps. In September 2015, it was revealed the headset would have three rendering modes for developers to choose from: native 90 Hz, native 120 Hz, and a mode where gameplay running at 60 Hz would be displayed at 120 Hz using a
motion interpolation technique called
asynchronous reprojection. The installation requires several cables. The HDMI cable that previously connected the console to the TV goes within the processor unit, which connects to the TV with a second HDMI cable. Then it requires a power cable, and a Micro USB cable to the console. Finally, the connection to the glasses are via a double cable, being one a HDMI cable and the other a proprietary cable. Close to the headset (sitting at chest height when someone is wearing it) is a small box with the power button, microphone, volume controls and headphone jack. Finally, the PlayStation Camera (CUH-ZEY1) connects to the appropriate proprietary port. The first model, model CUH-ZVR1, does not support HDR video pass through.
Hardware revision On November 10, 2017, Sony released the CUH-ZVR2 model of the PlayStation VR which included minor changes, like a slimmer, more streamlined connection cable with different connectors from the CUH-ZVR1 model, and integrated stereo headphones. The cable features no buttons, which now sit at the bottom of the headset, while the headphone jack is located behind it. The newer processor unit also supports HDR video pass through. It also comes with a second version of PlayStation Camera (CUH-ZEY2), which has a cilindrical shape. The second revision is not compatible with the first, meaning you can't use a V1 headset with a V2 processor unit, or vice versa.
PlayStation VR Aim Controller The Aim Controller is an optional, abstractly-shaped
light gun-like peripheral that was bundled with
Farpoint and also sold separately for US$59.99. It is also compatible with a limited selection of VR shooter games, and mimics the feel of a gun more closely than a traditional gamepad. It has all the functions of a Dualshock controller, and, unlike the PS3-era Sharp Shooter accessory, does not require a PlayStation Move controller to be slotted in. It was praised by
IGN as "a must-have for VR shooter fans on PlayStation". On the front handle (closer to the user) it features the standard DualShock action buttons (, , , ), positioned around a clickable analog stick. On the back of the front handle there is a trigger, and on the top of the gun there is a PlayStation button, an extra button and two small R1 buttons, one on either side. The back handle (away from the user) features on the front a directional pad, another clickable analog stick and the share and options buttons, with two extra buttons on the back, L1 and L2. It's model number is CECHYA-ZRA2 and it features a 3V, 800mA battery. ==Games and content==