Mercury is a puzzle video game. The player guides a drop of mercury in the desired direction by tilting the stage with the PSP's analog stick. The player uses the directional buttons to toggle between focusing on all mercury droplets or the largest droplet. The objective of each level is to navigate the mercury around the stage and reach the goal. The
HUD consists of a time limit, a mercury level gauge, and a beacon count. To clear a level, all beacons must be activated within the time and mercury limit. If the amount of Mercury on the level drops below the limit or the time expires, the level ends in failure and must be restarted. Each stage has hazards and obstacles designed to reduce the amount of mercury. The mercury can also be split into separate parts by using sharp objects or other hazards. Paint Shops are floating devices that change the color of the mercury once the mercury is under it. Some switches and doors activate when interacting with mercury of a specific color. If the mercury is split up, the two droplets can be colored differently; if the two then merge, they form a new color. Color mixing is based on the
RGB color model. For example, a red droplet and a green droplet can be merged to form a yellow one. There are a total of six worlds. Each world is split into three
Race levels, three
Percentage levels, three
Task levels, two
Combo levels, and one
Boss level. Race levels prioritize completing the level as fast as possible more than mercury count. Percentage levels emphasize preserving Mercury over quick completion. Task levels feature multiple beacons that must be activated, and there can be from one to six of them in such a level. Combo levels are either a combination of Race and Percentage levels or a combination of Percentage and Task levels, therefore requiring the player to preserve an amount of Mercury for the purpose of completing the level. Boss levels are the last levels in each world and are basically a combination of Race, Percentage, and Task. Once the player completes the boss level, the next world becomes available. If the highest score is achieved in all 12 levels of one particular world, a bonus 13th level is unlocked. Additionally, once all six worlds are cleared, a secret 7th world is unlocked, with levels here unlocked by achieving high scores in regular levels. ==Development and release==