'' HUD displays speed as both a number and a filled speedometer bar. Most types of information can be represented in a variety of ways. A character's health, for instance, may be shown numerically, such as a percentage ranging from 0 to 100, where 100 indicates full health and 0 signifies death. A common alternative is the health bar, which visually depletes as the character takes damage. This method is frequently used in fighting games like
Tekken or
Street Fighter. In some titles, such as
Gears of War, health is not constantly visible but instead appears contextually. When the player is injured, a red cog icon emerges on the screen; the more prominent the icon, the greater the damage sustained. HUDs in games are most commonly static and non-diegetic, meaning the interface is always visible and does not exist within the game world itself. An alternative approach is the dynamic HUD, which only displays relevant information depending on the gameplay context. A diegetic HUD integrates information directly into the game world, helping maintain the player’s suspension of disbelief. For example, in
Dead Space, the protagonist's health is displayed along the spine of his suit, making it constantly visible to the player due to the
third-person perspective. Some games also use visual cues such as wounds, limping, heavy breathing, or bloodstains to indicate injury, a notable example being
Resident Evil 2. Similarly,
Horizon Zero Dawn enables players to set the display of each element to always appear, show only when relevant, or never display. In rare cases, games omit the HUD entirely, relying on environmental and auditory cues to convey information.
Ico, for instance, features no HUD, complementing its calmer style by avoiding many traditional game-like elements.
Displaying the HUD on a second screen such as
Diamond Trust of London typically display gameplay on one screen and information on the other. Some console video games are able to display an HUD on
video game controllers that contain a smaller
second screen that accompanies the gameplay on the main display. The
Dreamcast, released in 1998, uses a
VMU on many games as a HUD. A notable example is
Resident Evil 2,
Resident Evil 3: Nemesis and
Resident Evil – Code: Veronica all using the VMU to show a mini version of the HUD, which displays the protagonists health and ammo. This feature returned with the introduction of the
Nintendo Wii U, which uses the
Wii U GamePad for some games as a HUD including
Mario Kart 8 and
Super Smash Bros. for Wii U.
Multi-screen gaming systems, particularly the
Nintendo DS and
Nintendo 3DS handheld systems, can also assign HUD information to one screen while showing gameplay in another. Some video games utilize companion apps to display HUD information on a
smartphone or
tablet. Notable examples include
Red Dead Redemption 2 and
The Legend of Zelda: Tears of the Kingdom/
Breath of the Wild. ==Potential screen damage==