Most proposals to build real arcologies have failed due to financial, structural or conceptual shortcomings. Arcologies are therefore found primarily in fictional works. • In
Robert Silverberg's
The World Inside, most of the global population of 75 billion live inside giant skyscrapers, called "urbmons", each of which contains hundreds of thousands of people. The urbmons are arranged in "constellations". Each urbmon is divided into "neighborhoods" of 40 or so floors. All the needs of the inhabitants are provided inside the building — food is grown outside and brought into the building — so the idea of going outside is heretical and can be a sign of madness. The book examines human life when the population density is extremely high. • Another significant example is the 1981 novel
Oath of Fealty by
Larry Niven and
Jerry Pournelle, in which a segment of the population of Los Angeles has moved into an arcology. The plot examines the social changes that result, both inside and outside the arcology. Thus the arcology is not just a plot device but a subject of critique. • In the city-building video game
SimCity 2000, self-contained arcologies can be built, reducing the infrastructure needs of the city. • The isometric, cyberpunk-themed action roleplay game
The Ascent takes place in a futuristic dystopian version of an arcology on the alien world Veles and prominently uses the structure and its levels to flesh out progression in the game, starting the player in the bottom levels of the sewers with the ultimate goal of reaching the top of the structure to leave the city. • In the movie
Dredd Mega blocks are massive, self-contained high-rise buildings in
Mega-City One, each housing tens of thousands of residents in a single structure. These arcologies serve as isolated communities, often plagued by poverty and crime, with entire criminal gangs controlling certain blocks such as Peach Trees, which is prominently featured in the film. • In the action role-playing game
Cyberpunk 2077, Megabuildings are colossal, self-contained residential superstructures in Night City, designed to house tens of thousands of people in stacked apartments above layers of shops and services. Functioning as vertical cities, they reflect extreme urban density and social stratification, with cramped lower levels, more luxurious upper floors, and distinct internal communities. ==See also==