Area 51 was a major hit in the arcades, selling over 20,000 cabinets. Executive producer Mark Pierce recalled that the home versions had above average sales by the standards of console light gun games (which typically did not sell as well as other arcade ports, since players could not get the full experience without purchasing a light gun for the console). The game took the number one slot in the December 1995 "Player's Choice" chart of
RePlay Magazine. The Saturn port received middling reviews. Critics typically commented that the game is good fun on its own terms but does not compare well to
Virtua Cop 2, which was released for the Saturn at roughly the same time. Jeff Kitts of
GameSpot called it "a topnotch shooter". Unlike other reviewers, he found the game's challenge and multiple difficulty levels give it sufficient longevity, and deemed the graphics "superb", citing the constant action and plot development playing out in the photorealistic backgrounds. Steve Bauman of
Computer Games Magazine gave the PC version two stars out of five and wrote, "This is a perfect example why you don't convert some arcade games to the PC." Bauman called the game "repetitive and boring" because of its lack of the arcade version's light gun. The PlayStation version was largely ignored by contemporary reviewers. A
Next Generation reviewer criticized the conversion, but mainly emphasized that
Area 51 as a 1997 console game lacked the excitement it had aroused as an arcade game in 1995. He did, however, praise the music and sound effects. Anthony Baize of AllGame called the PlayStation version "very exciting." Baize remarked that while the graphics are not as good as the arcade version, they are still solid, and the unlimited continues gives it an advantage over the arcade version. AllGame praised the Saturn version's music and sound, and recommended that players use a light gun instead of a joypad. AllGame also wrote that the graphics were, "Not as crisp as the PS and PC versions but good for the Saturn." In 2001, Stephen Fulljames of
Computer and Video Games reviewed the PlayStation version and wrote that it "plays as if it's on rails - the pre-rendered environments offering a totally predictable environment. We challenge anyone not to be bored within a week." == Sequel and related games ==