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Company Profile

Art Data Interactive

Art Data Interactive was an American video game developer and publisher founded in 1993, associated with its 3DO port of Doom, which was met with negative reception. The company became inactive by 1997, and defunct as a business in 1999.

History
Initial ventures (1993–94) Art Data Interactive was founded by CEO Randy Scott in 1993, and incorporated on 14 November 1994. Scott had acted as Vice President of Sales at ABC International, a distributor of video games, and raised capital for his own development company. According to Rebecca Heineman, Scott raised most of his initial funding of $100,000 from friends and members of his local church. The game was advertised as featuring "eight computer opponents, several 18-hole courses and a comprehensive coach section featuring Nick Faldo himself". 3DO port of Doom (1995) Acquisition and licensing In January 1995, Art Data Interactive acquired the licensing rights from id Software to release conversions of Doom and Doom II: Hell on Earth for the 3DO console at a value of $250,000, with an agreement to release the port by Christmas 1995. Scott claimed he was able to secure the rights for Doom by leveraging relationships with business general manager Nick Earl of The 3DO Company and manager Jay Wilbur of id Software. Development Production of the port of Doom was troubled. The game was developed in ten weeks by software engineer Rebecca Heineman of Logicware as a port from the Atari Jaguar code. False expectations by Art Data Interactive on the ease of porting a game to the 3DO led to significant constraints on the development timeframe, with most work by Heineman being dedicated to completely rewriting the rendering engine to be compatible with the hardware of the 3DO. Due to this, few to no additional features advertised by Art Data Interactive made it into the final release. In 1995, Art Data Interactive shot full-motion video sequences intended as cutscenes for Doom before development on the port had started. Footage was shot in Art Data Interactive offices, with production assisted by props and effects artist Chris Gilman on behalf of Global Effects. By April 1995, Scott had backed down from the inclusion of full-motion video in the 3DO release of Doom and would be used for a separate port for Doom II, claiming the footage was "so bloody and so gory that we couldn't use it" and that "it was a little too real, very graphic." Having committed to the project by August 1995, Heineman was told by project manager Tristan Anderson that no progress had been made on porting the game. The game was a commercial failure for Art Data Interactive. The company had ordered 50,000 copies of Doom to be produced at a price of $150,000 in licensing and manufacturing fees from The 3DO Company. with Heineman estimating the game sold 10,000 copies. Maximum gave the game a one-star review, dismissing it as a "disappointing translation" and a "dismal failure" of a conversion, with specific criticism for the "unacceptable" performance issues and arguing the game was "indicative of the downward trend in the quality of 3DO software. Ed Lomas for Computer and Video Games stated "the 3DO version doesn't impress", citing the "jerky graphics and slow movement (which) ruin it totally". Comparing the game to the PlayStation port of Doom, Lomas observed the game lacked "different lighting effects and translucent walls" and a "very small playing window". Chess Wars (1996) Chess Wars is a computer chess game released for MS-DOS by WizardWorks and developed by Art Data Interactive and Digital Arena Software. The game was announced by Art Data Interactive in 1995, originally intended for release on the 3DO in November 1995. Development '' Work on Chess Wars began with filming of full-motion video sequences well before the front-end of the game had been developed. Art Data Interactive hired an extensive crew for the sequences, contracting screenwriter Paul Cooper in his first and only directorial role to write and direct scenes. Filming was supported with a cast of eighteen, plus six stuntmen, three camera units and over a hundred extras. Filming was shot at the former site of the Corriganville Movie Ranch. Overall, the game features 60 minutes of full-motion video footage. Despite the considerable footage developed for the game, Art Data Interactive was unable to independently develop the front end of the game. Reception Reviews for Chess Wars were mixed. Chuck Klimushyn of Computer Games Strategy Plus stated "as a chess program, the game is adequate, but just barely", although found the full-motion video sequences "entertaining" and "varied enough to keep me from toggling them off. David Wildgoose of PC PowerPlay critiqued the sequences as "hideously embarrassing", recommending that players "disable the appalling FMV sequences", although praising the tutorial, graphics, and difficulty levels. Dissolution (1999) Following the costly commercial failures of Doom and Chess Wars, Art Data Interactive ceased operations in late 1996. The company was suspended by the California Franchise Tax Board on 1 September 1999. ==Unreleased projects==
Unreleased projects
Doom II (3DO) A 3DO port of Doom II was announced for release in 1995 alongside the release of Doom. Jay Wilbur of id Software represented that the studio had agreed to greenlight the sequel if the original 3DO port performed well. Following the unsuccessful release of the port of Doom in December 1995, Art Data Interactive continued to suggest that a combined release may be released for the Panasonic M2. Alien Seed and Bounty Hunter (3DO) In an April 1995 interview with the editor of 3DO Magazine, Randy Scott announced Art Data Interactive was undertaking work on several projects: Alien Seed and Bounty Hunter. No information survives on the development of Bounty Hunter. ==Games published==
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