Formation The founders of id Software –
John Carmack,
Tom Hall, and
John Romero – met in the offices of
Softdisk based in
Shreveport, Louisiana, developing multiple games for Softdisk's monthly publishing, including
Dangerous Dave. Along with another Softdisk employee, Lane Roathe, they had formed a small group they called Ideas from the Deep (IFD), a name that Romero and Roathe had come up with. While the pair had not readily shared the demo though acknowledged its existence in the years since, a working copy of the demo was discovered in July 2021 and preserved at the
Museum of Play. Around the same time in 1990,
Scott Miller of
Apogee Software learned of the group and their exceptional talent, having played one of Romero's Softdisk games,
Dangerous Dave, and contacted Romero under the guise of multiple fan letters that Romero came to realize all originated from the same address. When he confronted Miller, Miller explained that the deception was necessary since Softdisk screened letters it received. Although disappointed by not actually having received mail from multiple fans, Romero and other Softdisk developers began proposing ideas to Miller. One of these was
Commander Keen, a side-scrolling game that incorporated the previous work they had done on the
Super Mario Bros. 3 demonstration. The first
Commander Keen game,
Commander Keen in Invasion of the Vorticons, was released through Apogee in December 1990, which became a very successful
shareware game. After their first royalty check, Romero, Carmack, and
Adrian Carmack (no relation) decided to start their own company. After hiring Hall, the group finished the
Commander Keen series, then hired Jay Wilbur and
Kevin Cloud and began working on
Wolfenstein 3D. id Software was officially founded by Romero, John and Adrian Carmack and Hall on February 1, 1991. The name "id" came out of their previous IFD; Roathe had left the group, and they opted to drop the "F" to leave "id". They initially used "id" as an initialism for "In Demand", but by the time of the fourth
Commander Keen game, it opted to let "id" stand out "as a cool word", according to Romero. In September 1991, it relocated to
Madison, Wisconsin. Later on April 1, 1992, it relocated to an office in
Mesquite, Texas. The shareware distribution method was initially employed by id Software through Apogee Software to sell its products, such as the
Commander Keen,
Wolfenstein and
Doom games. Petersen claimed in July 2021 that the lack of a team leader was the cause of it all. In fact, he volunteered to take lead as he had five years of experience as project manager in
MicroProse but he was turned down by Carmack.
ZeniMax Media and Microsoft On June 24, 2009, it was announced that id Software had been acquired by
ZeniMax Media (owner of
Bethesda Softworks). The deal would eventually affect publishing deals id Software had before the acquisition, namely
Rage, which was being published through Electronic Arts. ZeniMax received in July a $105 million investment from StrongMail Systems for the id acquisition, it's unknown if that was the exact price of the deal. While the two companies were open to technology sharing, John Carmack ruled out larger changes like having Bethesda use id Tech for
The Elder Scrolls, or exchanging IPs to develop
Doom RPGs and
Fallout first person shooters. id Software moved from the "cube-shaped"
Mesquite office to a location in
Richardson, Texas during the spring of 2011. On June 26, 2013, id Software president
Todd Hollenshead quit after 17 years of service. On November 22, 2013, it was announced id Software co-founder and Technical Director John Carmack had fully resigned from the company to work full-time at
Oculus VR which he joined as
CTO in August 2013. He was the last of the original founders to leave the company. Tim Willits left the company in 2019. ZeniMax Media was acquired by
Microsoft for in March 2021 and became part of
Microsoft Gaming.
Company name The company writes its name with a lowercase
id, which is pronounced as in "did" or "kid", and, according to the book
Masters of Doom, the group identified itself as "Ideas from the Deep" in the early days of Softdisk but that, in the end, the name 'id' came from the phrase "in demand". Disliking "in demand" as "lame", someone suggested a connection with
Sigmund Freud's psychological concept of
id, which the others accepted. Evidence of the reference can be found as early as
Wolfenstein 3D with the statement "that's id, as in the id, ego, and superego in the psyche" appearing in the game's documentation. Prior to an update to the website, id's History page made a direct reference to Freud.
Key employees •
Kevin Cloud – Artist (1992–2006), executive producer (2007–present) • Donna Jackson – Office manager /
"id mom" (1994–present) • Marty Stratton – Director of Business Development (1997–2006), executive producer (2006–present), studio director (2019–present) • Hugo Martin – Creative director (2013–present)
Former key employees Arranged in chronological order: •
Tom Hall – Co-founder,
game designer,
level designer, writer, creative director (1991–1993). After a dispute with John Carmack over the designs of
Doom, Hall was forced to resign from id Software in August 1993. He joined
3D Realms soon afterwards. •
Bobby Prince – Music composer (1991–1994). A freelance musician who went on to pursue other projects after
Doom II. •
Dave Taylor –
Programmer (1993–1996). Taylor left id Software and co-founded Crack dot Com. •
John Romero – Co-founder,
game designer, programmer (1991–1996). Romero resigned on August 6, 1996. He established
Ion Storm along with Hall on November 15, 1996. •
Michael Abrash – Programmer (1995–1996). Returned to
Microsoft after the release of
Quake, but eventually worked with Carmack again at
Reality Labs. •
Shawn Green – Software support (1991–1996). Left id Software to join Romero at Ion Storm. • Jay Wilbur – Business manager (1991–1997). Left id Software after Romero's departure and joined
Epic Games in 1997. •
Sandy Petersen – Level designer (1993–1997). Left id Software for
Ensemble Studios in 1997. •
Mike Wilson – PR and marketing (1994–1997). Left id Software to become CEO of Ion Storm with Romero. Left a year later to found
Gathering of Developers and later
Devolver Digital. •
American McGee – Level designer (1993–1998). McGee was fired after the release of
Quake II. He joined
Electronic Arts and created ''
American McGee's Alice''. •
Adrian Carmack – Co-founder, artist (1991–2005). Carmack was forced out of id Software after the release of
Doom 3 because he would not sell his stock at a low price to the other owners. Adrian sued id Software and the lawsuit was settled during the Zenimax acquisition in 2009. •
Todd Hollenshead – President (1996–2013) Left id Software on good terms to work at
Nerve Software. •
John Carmack – Co-founder, technical director (1991–2013). He joined
Oculus VR on August 7, 2013, as a side project, but unable to handle two companies at the same time, Carmack resigned from id Software on November 22, 2013, to pursue Oculus full-time, making him the last founding member to leave the company. •
Tim Willits – Level designer (1995–2001), creative director (2002–2011), studio director (2012–2019). He is now the chief creative officer at
Saber Interactive. •
Robert Duffy – Chief Technology Officer (1998–2024).
Timeline ImageSize = width:800 height:auto barincrement:20 PlotArea = left:100 bottom:60 top:0 right:15 Alignbars = justify DateFormat = yyyy Period = from:1991 till:2026 TimeAxis = orientation:horizontal format:yyyy Legend = orientation:horizontal position:bottom ScaleMajor = increment:2 start:1991 ScaleMinor = increment:1 start:1991 Colors = id:code value:blue legend:Programming id:design value:green legend:Design id:art value:purple legend:Art id:management value:red legend:Management BarData = bar:JCarmack text:"John Carmack" bar:ACarmack text:"Adrian Carmack" bar:Romero text:"John Romero" bar:Hall text:"Tom Hall" bar:Wilbur text:"Jay Wilbur" bar:Green text:"Shawn Green" bar:Cloud text:"Kevin Cloud" bar:Prince text:"Bobby Prince" bar:Taylor text:"Dave Taylor" bar:Petersen text:"Sandy Petersen" bar:McGee text:"American McGee" bar:Wilson text:"Mike Wilson" bar:Jackson text:"Donna Jackson" bar:Abrash text:"Michael Abrash" bar:Willits text:"Tim Willits" bar:Hollenshead text:"Todd Hollenshead" bar:Stratton text:"Marty Stratton" bar:Duffy text:"Robert Duffy" bar:Martin text:"Hugo Martin" PlotData= width:11 textcolor:black align:left anchor:from shift:(10,-4) bar:JCarmack from:1991 till:2013 color:code bar:ACarmack from:1991 till:2005 color:art bar:Romero from:1991 till:1996 color:code bar:Romero from:1991 till:1996 color:design width:3 bar:Hall from:1991 till:1993 color:design bar:Wilbur from:1991 till:1997 color:management bar:Green from:1993 till:1996 color:code bar:Cloud from:1992 till:end color:art bar:Cloud from:2007 till:end color:management bar:Prince from:1992 till:1994 color:art bar:Taylor from:1993 till:1994 color:code bar:Petersen from:1993 till:1997 color:design bar:McGee from:1994 till:1998 color:design bar:Wilson from:1994 till:1997 color:management bar:Jackson from:1994 till:end color:management bar:Abrash from:1995 till:1996 color:code bar:Willits from:1995 till:2011 color:design bar:Willits from:2002 till:2011 color:management width:3 bar:Willits from:2011 till:2019 color:management bar:Hollenshead from:1996 till:2013 color:management bar:Stratton from:1997 till:end color:management bar:Duffy from:1998 till:2024 color:code bar:Martin from:2013 till:end color:art bar:Martin from:2013 till:end color:design width:3 == Game development ==