pictured in 2006
Mistwalker founder
Hironobu Sakaguchi was fond of the tactical role-playing genre and had wanted to develop one himself. While he had created design concepts for them, such as
Final Fantasy Tactics while working at
Square, he had never been directly involved. He used
ASH to express genre ideas he had been storing for twenty years by that point. The game was in its concept stages during early 2005, with production lasting approximately two years. It was one of three projects being created by Sakaguchi and Mistwalker at the time alongside
Blue Dragon and
Lost Odyssey. The game was co-developed with Racjin, who would later work with
Square Enix on remakes of early
SaGa titles. Sakaguchi acted as the game's executive producer, writer and designer. Mistwalker vice president Kensuke Tanaka acted as the producer. It was co-directed by Yoshimori Aisaka and Shigeru Maekawa. Sakaguchi was attracted to the DS, as it felt like a PDA-style device he used to play games during flights between Hawaii and Japan, and he was fascinated by the idea of creating a world conveyed using two screens. This wish led to battle information and action being equally divided between the top and bottom screens rather than one being subordinate to the other. He created an early prototype build which proved to be more successful than he expected. For the gameplay, he wanted to pay homage to early influences on his liking for the genre, including
Fire Emblem and
Famicom Wars alongside
Tactics, but make the gameplay stand out. The gameplay design drew inspiration from the
Daisenryaku series. Sakaguchi's wish was to create a hybrid system between tactical RPGs and traditional RPGs.
Game balance was an important factor for him, as he wanted the title to be approachable for genre newcomers, leading to some unspecified design changes and a careful incorporation of tutorials to explain its battle system. The storyline was created after the gameplay and world design was completed. The concept of people being reborn from magical ashes was present from the outset, though his initial plan for them to remain ash-colored rather than returning to their normal states was vetoed by the other staff. Tanaka, despite being part of discussions about the main plot, described the story and concept as Sakaguchi's alone. Sakaguchi described the game's tone as very different from that of
Blue Dragon. He wanted to create a "thick" story covering the mysteries of the game's world. As with much of his narrative work, the central theme was how it felt to die and disappear, both for a person and those close to them. The heaviness of these themes were offset by him by making the central narrative a character-driven story about friendship and connections. The name of lead character Aisya was taken from the heroine of one of Sakaguchi's early games,
Will: The Death Trap II (1985). The game also made limited use of voice acting, to keep with the more serious tone. The plot writing was finished by October 2005. The art director and character designer was Hideo Minaba, an illustrator who had worked with Sakaguchi on
Final Fantasy XI and had also contributed to the art design of
Final Fantasy XII. By 2004, Minaba had recently founded his own art studio Designation. Although he was also working on Sakaguchi's other Mistwalker projects in various capacities,
ASH was Minaba's first role as character designer. Sakaguchi attributed Minaba's designs with inspiring him to rewrite planned story dialogue, something that he normally did not do on a project. He also described the art as not being typical of DS titles at the time. The game's illustrations were handled by Minaba and Mistwalker's Takao Watanabe. Sakaguchi wanted high-quality CGI elements, aiming for a more realistic appearance than other titles on the platform. Because of the high amount of CGI graphics in-game, it was the first DS title to use a two-gigabit cartridge. The CGI elements and cutscenes were created collaboratively by Robot Inc.,
Shirogumi and
Ufotable.
Music The game's music was composed and arranged by
Hitoshi Sakimoto and
Masaharu Iwata through Sakimoto's studio Basiscape. Sakimoto also acted as music producer. An additional track was composed by Isao Kasai of Racjin. Basiscape was invited onto the project by Sakaguchi, who was a longtime fan of Sakimoto's work. Sakaguchi provided Sakimoto and Iwata with story materials and art assets as inspiration for the music. It was Sakimoto's first work for the DS, and necessitated compressing his tracks to fit into the hardware. Iwata described the project as a challenging one, with his primary concern being to match the game's setting and create an "organic" feeling in the music. Due to the DS's sound limitations, he compared the work on the soundtrack to his time composing for the
Super Famicom. The main theme, which formed a
leitmotif in several tracks including the main battle theme, was written to represent Aisya. A two-disc soundtrack album,
ASH (Archaic Sealed Heat) Original Soundtrack, was published by
Aniplex on October 25, 2007. The album included all the original uncompressed tracks across the first and second discs, then the second disc included the shortened MIDI versions of tracks used in-game. ==Release==