There are over 100 deities in the Greyhawk setting, and when creating
Dungeons & Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. They selected and altered deities to correspond to "iconic" aspects of core D&D. Most core deities are human deities; except for the chief gods of the demihuman races. Certain aspects of the deities were altered to make them more generic – for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe. The designation of "greater" vs. "intermediate" comes from
Legends & Lore (1990). It is not used in
any edition of the ''Player's Handbook
, but it is used in Deities and Demigods'' (2002) and various v3.5
Edition materials.
Core D&D-pantheons Greater deities • Boccob, god of magic, arcane knowledge, balance, and foresight. •
Corellon Larethian, god of
elves, magic, music, and the arts (also a demihuman power). • Garl Glittergold, god of
gnomes, • Gruumsh, god of
orcs (also a monster power). •
Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter. •
Beltar, lesser goddess of malice, caves and pits. (
Complete Divine) •
Bralm, lesser goddess of insects and industriousness. (
Complete Divine) • Cas, demigod of spite. (
Heroes of Horror) •
Celestian, intermediate god of stars, space and wanderers. (
Complete Divine) • Chaav, god of enjoyment, delight, and pleasure. (
Book of Exalted Deeds) •
Cyndor, lesser god of time, infinity and continuity. (
Complete Divine) •
Dallah Thaun, the dark aspect of Yondalla. Intermediate Goddess of secrets, guile, lies, half-truths, flattery, intrigue, manipulation, and all things done by stealth. (
Races of the Wild) •
Delleb, lesser god of reason, intellect and study. (
Complete Divine) •
Doresain, demigod of necromancy. (also the monster power of
ghouls) (
Libris Mortis) • Valarian, god of forest, forest creatures, and good-aligned magical creatures. (
Book of Exalted Deeds) • Valkar, god of courage. (
Complete Warrior) •
Valkur, god of sailors, ships, favorable winds and naval combat. (
Stormwrack) •
Vatun, god of northern barbarians, cold, winter and Arctic beasts. (
Frostburn) • The Xammux, composite god(s) of analytical thinking, forbidden lore, experimentation and amorality. (
Book of Vile Darkness) •
Xan Yae, lesser goddess of twilight, shadows, stealth and mental powers. (
Complete Divine) • Yeathan, god of drowning, aquatic calamities, watery death and dark water. (
Book of Vile Darkness,
Stormwrack) •
Zagyg, demigod of humor, eccentricity, occult lore and unpredictability. (
Dragon Magazine #338) • Zarus, greater god of humanity, domination and perfection. (
Races of Destiny) •
Dagon, demon prince and patron of the deep sea. •
Lolth, demon princess of spiders, evil, darkness, chaos and assassins. (also a core power and the monster power of
Drow) • Obox-ob, demon prince and patron of vermin. • Zuggtmoy, demon princess and "Lady of the Fungi"; long associated with the world of
Greyhawk, chroniclers of the art of
Dungeons & Dragons Michael Witwer
et al. counted her among the characters who gained iconic status through the history of the game. •
Dispater, an arch-devil, ruler of Dis, the 2nd layer of the
Nine Hells. Although they are not truly rulers of their planes, archomentals like to consider themselves as much and often grant themselves regal titles like Prince or Princess. They are compared in the source material to the archfiends or celestial paragons, and are considered to be the elemental equivalent of such beings.
Evil archomentals The evil archomentals are collectively known as the Princes of Elemental Evil. At their introduction in
Fiend Folio (1981) reviewer
Ed Greenwood considered them "worthy additions to any campaign". The five most famous are: • Cryonax, prince of evil cold creatures. •
Imix, prince of evil fire creatures. • Ogrémoch, prince of evil earth creatures. •
Olhydra, princess of evil water creatures. •
Yan-C-Bin, prince of evil air creatures.
Good archomentals The good archomentals are collectively known as the Elemental Princes of Good. The four most famous are: • Ben-hadar, prince of good water creatures. • Chan, princess of good air creatures. • Entemoch and
Sunnis, prince and princess of good earth creatures. •
Zaaman Rul, prince of good fire creatures.
Lesser evil archomentals Three other archomentals are first mentioned in
Manual of the Planes (TSR, 1987). • Bwimb, prince of ooze creatures. • Chlimbia, prince of magma creatures. In
The Inner Planes (TSR, 1998) he is described as evil tyrant. • Ehkahk, prince of smoke creatures.
Slaad Lords The Slaad Lords are the de facto rulers of the
Slaadi race and the plane of
Limbo. Although true to their chaotic nature they often do not appear anything like other Slaadi. •
Chourst, lord of randomness. •
Rennbuu, lord of colors. •
Ssendam, lord of madness. •
Wartle, domain unknown. •
Ygorl, lord of entropy.
Primus Primus is the leader of the
modrons and is the epitome of order, and possesses god-like powers in the game. Artist
Tony DiTerlizzi became fascinated by Primus and the other modrons when he got the challenge to redesign them from their first edition appearance for the
Planescape campaign setting. Reviewer
Scott Haring found the process successful as the "once-silly Modrons" were "given a new background and purpose that makes a lot more sense".
Titans "Titans are closer to the well spring of life and thus experience more pronounced emotion including Deity-like fits of rage. In ages past some rebelled against the deities themselves..."
The Lady of Pain The Lady of Pain is an enigmatic being who oversees the city of
Sigil in the plane of the
Outlands. Almost nothing is known about her; her origin, her race, her motives and her level of power are all obscure, although she is sometimes shown to have absolutely immense power. The Lady of Pain refuses to tolerate anyone who worships her, killing those who do so. Again; virtually nothing is known about her, apart from the fact that she has the power to slay gods who displease her.
Vestiges These entities are outside the boundary of life, death, and undeath. They are untouchable by even the most powerful deities although they can be summoned and used by the weakest mortal through pact magic and binding. Binders are often feared and hunted down by "Witch Slayers." The list of vestiges that can be bonded with include: •
Acererak: The Eternal. •
Agares: Truth Betrayed. •
Amon: The Void Before The Altar. •
Andras: The Grey Knight. •
Andromalius: The Repentant Rogue. •
Aym: Queen Avarice. •
Balam: The Bitter Angel. •
Buer: Grandmother Huntress. • Chupoclops: Harbinger of Forever. • Dahlver-Nar: The Tortured One. •
Dantalion: The Star Emperor. •
Eligor: Dragon's Slayer. •
Eurynome: Mother of the Material. •
Focalor: Prince of Tears. • Geryon: The Deposed Lord. •
Haagenti: Mother of Minotaurs. •
Halphax: Angel in the Angle. •
Haures: The Dreaming Duke. •
Ipos: Prince of Fools. •
Karsus: Hubris in the Blood. •
Leraje: The Green Herald. •
Malphas: The Turnfeather. •
Marchosias: King of Killers. •
Naberius: The Grinning Hound. • Orthos: Sovereign of the Howling Dark. • Otiax: The Key to the Gate. •
Paimon: The Dancer. •
Ronove: The Iron Maiden. •
Savnok: The Instigator. • Shax: Sea Sister. •
Tenebrous: The Shadow That Was. •
Zagan: Duke of Disappointment. Vestiges were introduced in D&D:
Tome of Magic supplement by Matthew Sernett,
Ari Marmell,
David Noonan,
Robert J. Schwalb. Wizards of the Coast, March 2006. The supplement
Dragon Magic, by
Rodney Thompson and Owen Stephens published in September 2006, introduces this vestige: • Ashardalon: Pyre of the Unborn ==
Dungeons & Dragons 4th edition==