Eric Goldberg reviewed
Dungeons & Dragons in
Ares Magazine #1 (March 1980), rating it a 6 out of 9, and commented that "
Dungeons and Dragons is an impressive achievement based on the concept alone, and also must be credited with cementing the marriage between the fantasy genre and gaming." Goldberg again reviewed
Dungeons & Dragons in
Ares Magazine #3 and commented that "
D&D is the FRP game played most often in most places." In the 1980 book
The Complete Book of Wargames, game designer
Jon Freeman asked, "What can be said about a phenomenon? Aside from
Tactics II and possibly
PanzerBlitz (the first modern tactical wargame), this is the most significant war game since
H.G. Wells." However, Freeman did have significant issues with the game, pointing out, "On the other hand, beginning characters are without exception dull, virtually powerless, and so fragile" which was not encouraging for "newcomers." He also called the magic system "stupid" feeling that many of the spells were "redundant" and "the effects of the majority are hopelessly vague." He found essential elements such as saving throws, hit points, and experience points "undefined or poorly explained; the ratio of substance to "holes" compares unfavorably with the head of a tennis racquet." He also noted the rules were "presented in the most illiterate display of poor grammar, misspellings, and typographical errors in professional wargaming." Despite all these issues, Freeman concluded, "As it was given birth, it is fascinating but misshapen; in its best incarnations, it's perhaps the most exciting and attractive specimen alive." The game had over three million players worldwide by 1981, and copies of the rules were selling at a rate of about 750,000 per year by 1984. Beginning with a French language edition in 1982,
Dungeons & Dragons has been translated into many languages beyond the original English. By 2004, consumers had spent more than on
Dungeons & Dragons products and the game had been played by more than 20 million people. As many as six million people played the game in 2007.
Acclaim The various editions of
Dungeons & Dragons have won many
Origins Awards, including
All Time Best Roleplaying Rules of 1977,
Best Roleplaying Rules of 1989,
Best Roleplaying Game of 2000 and
Best Role Playing Game and Best Role Playing Supplement of 2014 for the flagship editions of the game. Both
Dungeons & Dragons and
Advanced Dungeons & Dragons are Origins Hall of Fame Games inductees as they were deemed sufficiently distinct to merit separate inclusion on different occasions. The independent
Games magazine placed
Dungeons & Dragons on their
Games 100 list from 1980 through 1983, then entered the game into the magazine's Hall of Fame in 1984.
Games magazine included
Dungeons & Dragons in their "Top 100 Games of 1980", saying "The more players, the merrier."
Advanced Dungeons & Dragons was ranked 2nd in the 1996 reader poll of
Arcane magazine to determine the 50 most popular roleplaying games of all time.
Dungeons & Dragons was inducted into the
National Toy Hall of Fame in 2016 and into the
Science Fiction and Fantasy Hall of Fame in 2017.
Later editions Later editions would lead to inevitable comparisons between the game series. Scott Taylor for
Black Gate in 2013 rated
Dungeons & Dragons as #1 in the top ten role-playing games of all time, saying "The grand-daddy of all games,
D&D just keeps on going, and although there might always be 'edition wars' between players, that just says that it effectively stays within the consciousness of multiple generations of players as a relevant piece of entertainment."
Griffin McElroy, for
Polygon in 2014, wrote: "The game has shifted in the past four decades, bouncing between different rules sets, philosophies and methods of play. Role-playing, character customization and real-life improvisational storytelling has always been at the game's core, but how those ideas are interpreted by the game system has changed drastically edition-to-edition". Dieter Bohn, for
The Verge in 2014, wrote: "Every few years there's been a new version of
D&D that tries to address the shortcomings of the previous version and also make itself more palatable to its age. [...] The third edition got a reputation (which it didn't necessarily deserve) for being too complex and rules-focused. The fourth edition got a reputation (which it didn't necessarily deserve) for being too focused on miniatures and grids, too mechanical. Meanwhile, the company that owns
D&D had released a bunch of its old material for free as a service to fans, and some of that was built up into a competing game called
Pathfinder.
Pathfinder ultimately became more popular, by some metrics, than
D&D itself". Bohn highlighted that the 5th Edition was "designed for one purpose: to bring
D&D back to its roots and win back everybody who left during the edition wars". Henry Glasheen, for
SLUG Magazine in 2015, highlighted that after jumping ship during the 4th Edition era he was drawn back to
Dungeons & Dragons with 5th Edition and he considers it "the new gold standard for D20-based tabletop RPGs". Glasheen wrote "Fifth Edition is a compelling reason to get excited about D&D again" and "while some will welcome the simplicity, I fully expect that plenty of people will stick to whatever system suits them best. However, this edition is easily my favorite, ranking even higher than D&D 3.5, my first love in D&D". In December 2023, James Whitbrook of
Gizmodo highlighted "
D&Ds continued social influence" with the release of related media such as the film
Honor Among Thieves, the
Dungeons & Dragons: Adventures FAST channel, and the video game ''
Baldur's Gate 3'' with the video game's "blockbuster success" credited "for a 40% increase in Wizards of the Coast's earnings over 2022". However, Whitbrook opined that not even these successes "could save
Dungeons & Dragons from the greed of its owners" with the OGL controversy and major layoffs by Hasbro bookending "what should've been one of the greatest years for
Dungeons & Dragons the game has ever seen—more popular than ever, more accessible than ever, more culturally relevant than ever—and in doing so transformed it into a golden era sullied with dark marks, overshadowed by grim caveats, a reflection that those with the most power in these spaces never really take the lessons they espoused to learn from their mistakes". On the 5th Edition rules revision, Randall commented, "the fact that WoTC didn't feel confident enough to reinvent much of anything after 10 years signals how paralyzed the entire operation has become [...]. After a
decade of successes, and after a massive, hobby-wide controversy seemingly couldn't sink it, D&D's next big move was to equip you with basically the same game for the next 10 years. No innovation, no progression, just a slightly different angle to the wheels spinning in the dirt". These controversies led TSR to remove many potentially controversial references and artwork when releasing the 2nd Edition of
AD&D. The
moral panic over the game led to problems for fans of
D&D who faced social ostracism, unfair treatment, and false association with the occult and
Satanism, regardless of an individual fan's actual religious affiliation and beliefs. However, the controversy was also beneficial in evoking the
Streisand Effect by giving the game widespread notoriety that significantly increased sales in the early 1980s in defiance of the moral panic.
Dungeons & Dragons has been the subject of rumors regarding players having difficulty separating fantasy from reality, even leading to
psychotic episodes. The most notable of these was the saga of
James Dallas Egbert III, the facts of which were fictionalized in the novel
Mazes and Monsters and later made into a
TV movie in 1982 starring
Tom Hanks.
William Dear, the private investigator hired by the Egbert family to find their son when he went missing at college, wrote a book titled
The Dungeon Master (1984) refuting any connection with D&D and Egbert's personal issues. The game was blamed for some of the actions of
Chris Pritchard, who was convicted in 1990 of murdering his stepfather. Research by various psychologists, starting with Armando Simon, has concluded that no harmful effects are related to the playing of
D&D.
Dungeons & Dragons has also been cited as encouraging people to socialize weekly or biweekly, teaching problem solving skills, which can be beneficial in adult life, and teaching positive moral decisions.
Later criticism D&D has been compared unfavorably to other role-playing games of its time. Writing for
Slate in 2008, Erik Sofge makes unfavorable comparisons between the violent incentives of
D&D and the more versatile role-playing experience of
GURPS. He claims that "for decades, gamers have argued that since
D&D came first, its lame, morally repulsive experience system can be forgiven. But the damage is still being done: New generations of players are introduced to RPGs as little more than a collective fantasy of massacre." This criticism generated backlash from
D&D fans. Writing for
Ars Technica, Ben Kuchera responded that Sofge had experienced a "small-minded
Dungeon Master who only wanted to kill things", and that better game experiences are possible. In 2020,
Polygon reported that "the D&D team announced that it would be making changes to portions of its 5th edition product line that fans have called out for being insensitive". Sebastian Modak, for
The Washington Post, reported that the tabletop community has widely approved these changes. Modak wrote that "in its statement addressing mistakes around portrayals of different peoples in the D&D universe, Wizards of the Coast highlighted its recent efforts in bringing in more diverse voices to craft the new
D&D sourcebooks coming out in 2021. [...] These conversations—around depictions of race and alleged treatment of employees of marginalized backgrounds and identities—have encouraged players to seek out other tabletop roleplaying experiences". Matthew Gault, for
Wired, reported positively on the roundtable discussions Wizards of the Coast has hosted with fans and community leaders on diversity and inclusion. However, Gault also highlighted that other efforts, such as revisions to old material and the release of new material, have been less great and at times minimal. Gault wrote, "WotC appears to be trying to change things, but it keeps stumbling, and it's often the fans who pick up the pieces. [...] WotC is trying to make changes, but it often feels like lip service. [...] The loudest voices criticizing D&D right now are doing it out of love. They don't want to see it destroyed, they want it to change with the times". However, in 2022, academic Christopher Ferguson stated that the game "was not associated with greater
ethnocentrism (one facet of racism) attitudes" after he conducted a
survey study of 308 adults (38.2% non-White, and 17%
Dungeons and Dragons players). Ferguson concluded that Wizards of the Coast may be responding to a moral panic similar to that surrounding Satanism in the 1990s. In the 2024 update to 5e, character "race" (such as dwarf, elf, or human) was changed to "species." Following an initial response to the speculation by Wizards in November 2022, Following this leak, numerous news and industry-focused outlets reported on negative reactions from both fans and professional content creators.
TheStreet highlighted that "the company's main competitors" quickly pivoted away from the OGL in the time it took Wizards to settle on a response.
Starburst commented that "historically when the owners of
Dungeons and Dragons attempt to restrict what people can do with the game, it leads to a boom in other tabletop roleplaying games. This is happening right now".
TheStreet also commented that Wizards united its "entire player base" against it; both
TheStreet Io9 reported that Wizards' internal messaging on the response to the leak was this was a fan overreaction. Both
Io9 and
ComicBook.com called the major concessions – releasing the SRD 5.1 under the creative commons and no longer deauthorizing the OGL1.0a – announced by Wizards a "huge victory" for the
Dungeons & Dragons community. == Legacy and influence ==