Wonder series Mach series Rage series 1
Pixel pipelines :
Vertex shaders :
Texture mapping units :
Render output units 2 OpenGL 1.0 (Generic 2D) is provided through software implementations.
Radeon R100 series • All models support Direct3D 7.0 and
OpenGL 1.3 • The R100 cards were originally launched without any numbering as Radeon SDR, DDR, LE and VE; these products were later "rebranded" to their names within the numbered naming scheme, when the
Radeon 8000 series was introduced. 1
Pixel pipelines :
Vertex shaders :
Texture mapping units :
Render output units A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory. B First number indicates OEM cards. Second number indicates Retail cards.
IGP (3xx series) • All models are manufactured with a 180 nm fabrication process • All models support Direct3D 7.0 and
OpenGL 1.3 • Based on the Radeon VE 1
Pixel pipelines :
Vertex shaders :
Texture mapping units :
Render output units
Radeon R200 series • All models are manufactured with a 150 nm fabrication process • All models support Direct3D 8.1 and
OpenGL 1.4 1
Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units
IGP (9000 series) • All models are manufactured with a 150 nm fabrication process • All models support Direct3D 8.1 and
OpenGL 1.4 • Based on the Radeon 9200 1
Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units
Radeon R300 series AGP (9000 series, X1000 series) • All models support Direct3D 9.0 and
OpenGL 2.0 • All models use an AGP 8x interface 1
Pixel shaders :
Vertex Shaders :
Texture mapping units :
Render output units 2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.
PCIe (X3xx, X5xx, X6xx, X1000 series) • All models support Direct3D 9.0 and
OpenGL 2.0 • All models use a PCIe ×16 interface 1
Pixel shaders :
Vertex Shaders :
Texture mapping units :
Render output units
IGP (X2xx, 11xx series) • All models support Direct3D 9.0 and
OpenGL 2.0 • Based on the Radeon X300 1
Pixel shaders :
Vertex Shaders :
Texture mapping units :
Render output units
Radeon R400 series AGP (X7xx, X8xx) • All models support
AGP 8× • All models support Direct3D 9.0b and
OpenGL 2.0 1
Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units
PCIe (X5xx, X7xx, X8xx, X1000 series) • All models support
PCIe ×16 • All models support Direct3D 9.0b and
OpenGL 2.0 1
Pixel shaders :
Vertex Shaders :
Texture mapping units :
Render output units
IGP (X12xx, 21xx) • All models support Direct3D 9.0b and
OpenGL 2.0 • Based on Radeon X700
Radeon X1000 series Note that ATI X1000 series cards (e.g. X1900) do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch. 1
Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units
Radeon HD 2000 series Radeon HD 3000 series IGP (HD 3000) • All Radeon HD 3000 IGP models support Direct3D 10.0 and
OpenGL 3.3 1
Unified shaders :
Texture mapping units :
Render output units 2 The clock frequencies may vary in different usage scenarios, as
AMD PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It is preferably used for a
frame buffer.
All-in-Wonder series 1
Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units 2
Unified shaders :
Texture mapping units :
Render output units
Radeon HD 4000 series } 1
Unified shaders :
Texture mapping units :
Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP. 4 All models feature
UVD2 and
PowerPlay.
IGP (HD 4000) • All Radeon HD 4000 IGP models support Direct3D 10.1 and OpenGL 2.0 1
Unified shaders :
Texture mapping units :
Render output units 2 The clock frequencies may vary in different usage scenarios, as
ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It preferably used for
frame buffer.
Radeon HD 5000 series • The HD5000 series is the last series of AMD GPUs which supports two analog
CRT-monitors with a single graphics card (i.e. with two RAM-DACs). •
AMD Eyefinity introduced.
Radeon HD 6000 series • The Radeon HD 6000 series has a new tesselation engine which is said to double the performance when working with tesselation compared to the previous HD 5000 series.
IGP (HD 6000) • All models feature the UNB/MC Bus interface • All models lack double-precision FP • With driver Update OpenGL 4.4 available (Last Catalyst 15.12). OpenGL 4.5 available with Crimson Beta (driver version 15.30 or higher). • All models feature Angle independent anisotropic filtering, UVD3, and
AMD Eyefinity capabilities, with up to three outputs. • All models feature 3D Blu-ray Disc acceleration. • Embedded GPUs as part of AMD's
Lynx platform APUs.
Radeon HD 7000 series IGP (HD 7000) • All models feature the UNB/MC Bus interface • All models do not support double-precision FP •
TeraScale 2 (VLIW5) based APUs feature angle independent anisotropic filtering, UVD3, and
Eyefinity capabilities, with up to three outputs. •
TeraScale 3 (VLIW4) based APUs feature angle independent anisotropic filtering, UVD3.2, and
Eyefinity capabilities, with up to four outputs.
Radeon HD 8000 series Radeon 200 series Radeon 300 series Radeon 400 series Radeon 500 series Radeon RX Vega series Radeon VII series Radeon RX 5000 series Radeon RX 6000 series Radeon RX 7000 series Radeon RX 9000 series == Mobile GPUs ==