The names of the pieces and rules for movement are as follows: • The king moves and captures like a standard chess
king. There is no
castling. The objective of the game is to capture the opposing king. • The pawns (or
pincers or
squeezers) move like standard chess
rooks. A pawn captures any opposing piece horizontally or vertically between the square to which the pawn moved and a friendly piece (i.e. there may be no gaps between any of the three pieces). This is considered a of capture because it is similar to two people coming up on the sides of a person and taking hold of their arms to carry them off. Pawns never capture diagonally, only horizontally or vertically. The remaining pieces all move like standard chess queens, but have unique methods of capture. • The
Withdrawer (or
Retreater), represented by the queen, captures by moving directly away from an adjacent piece. • The
Long-leapers, represented by the
knights, capture by jumping over an opposing piece in a straight line. A long-leaper may make multiple captures in the same line as long as each piece is jumped independently. Those variants of Baroque prohibiting multiple leaps call this piece the
Leaper, and restrict it to capturing the first enemy piece it encounters, provided the next space is empty or open. • The
Coordinator, represented by the unturned rook, captures any opposing piece that is on either of the two squares found at the intersection of its own file and the king's rank, and the intersection of the king's file and its own rank; these are found after the Coordinator has moved. • The
Immobilizer (or
Freezer), represented by the inverted rook, does not capture anything, but immobilizes all adjacent enemy pieces. • The
Imitators (or
Chameleons), represented by the
bishops, copy the capturing rules of its victims. Imitators also immobilize enemy Immobilizers adjacent to them. Imitators cannot capture other Imitators. An Imitator can capture an enemy king by beginning its turn adjacent to it, and stepping into its square. Diagrammed examples are indispensable to understanding the rules.
King The white king moves Kc4-d5 delivering checkmate. Normally it would not be possible for the two kings to be adjacent, but here the black king is unable to move due to the white immobilizer on f4, thus the d5 square is not under attack by black, and the white king is not moving into check. Note that White could not play Kc4-d4, as that would place his own king in check from the black Withdrawer. Capturing the Withdrawer with Kc4xd3 would result in stalemate, as black would then have no legal moves.
Pawn/Pincer The white pawn (or
Pincer) moves Pg4-d4, capturing the black Immobilizer and black pawn. The black Withdrawer on e5 is not captured because pawns capture only vertically and horizontally, not diagonally. The black Imitator (Chameleon) on d3 is not captured, because there is no white piece on d2. Finally, the black Long-leaper on g3 was safe because it moved between the two white pawns, rather than a white pawn moving to complete the custodial capture.
Withdrawer The white Withdrawer moves Wg6-d3, capturing the black pawn on h7. The pawn on g7 and the Imitator (Chameleon) on h6 are unaffected because the Withdrawer did not move in their respective lines, but the Withdrawer could have captured either by a move in the g-file or sixth rank respectively. Note that the Withdrawer also gives check to the black king by threatening to move away on the d-file.
Long-Leaper The white Long-Leaper moves Ld2-d4-d6-d8, capturing three black pieces. It might instead have captured the black Withdrawer with either Ld2-g5 or Ld2-h6. On the other hand, the black pawn on b2 and the black Chameleon on d1 are safe from the Long Leaper because there is no square on the opposite side on which the Long Leaper could land. Also the black pawns on f2 and g2 cannot be captured by Ld2-h2, because there is no space in between the two pawns which would allow the Long Leaper to make two separate jumps. A move of Ld2-b4 would be illegal because long leapers may not jump over friendly pieces. Some variations of Baroque forbid multi-leaping, if only because it is felt that the game is more playable if the Leaper is less powerful. By requiring the Leaper to stop its movement immediately after capturing the first piece, that objective is met.
Coordinator The white Coordinator moves Cd4-f6, capturing black's Leaper on c6 and Immobilizer on f2. If White had played Cd4-d6 instead, he would have captured black's Leaper and pawn. This kind of capture can be visualized by imagining an invisible cross emanating from the square the king is sitting on, and another one from the square the Coordinator arrives at. The points where these two crosses intersect are the places where captures are possible. In the Netherlands (Delft, Utrecht) some play a variant of Ultima where playing Cd4-d6 would only capture black's Leaper, because the field of black's pawn was already under attack of white's coordinator, so the move Cd4-d6 wouldn't change the situation of the pawn on field d2.
Immobilizer The white Immobilizer moves If3-d5, immobilizing five black pieces. The black Leaper on g4, which had been immobilized, is now free to move again. An Immobilizer can never be captured by an Immobilizer, or Imitator (Chameleon). An Immobilizer can never be captured by a king or Withdrawer unless the variation popular in
Cambridge is being played, in which case the Immobilizer itself must first be immobilized. When an Immobilizer comes into contact with an enemy Chameleon or Immobilizer, the two pieces freeze each other, after which neither can move unless the other is captured. In the version played at Cambridge, the power of an enemy Immobilizer to arrest a friendly piece's movement is defeated when another friendly Immobilizer or Chameleon is brought up to it, effectively cancelling out each other's power to arrest movement. Some versions of Baroque allow an immobilized piece to commit suicide, i.e. be removed from the board, in lieu of the regular move of that player. There may be strategic reasons to open a line. For example, after the above diagrammed move, the black Leaper on c5 may wish to commit suicide, so that the other Leaper can capture the white Immobilizer by jumping over it on the fifth rank. White cannot hinder this plan, because the Immobilizer is itself immobilized by the black Chameleon.
Imitator On the adjacent diagram, the white Imitator moves Xg6-e6-c6, capturing all seven black pieces except the king in one move and delivering check. • It captures the black withdrawer by moving away from it. • It captures the black long-leapers by jumping over them. • It captures three black pawns by surrounding them. (A chameleon can only capture pawns on a horizontal move or vertical move, not on a diagonal move.) • It captures the black coordinator by rank/file coordination with the white king. • It delivers check by moving adjacent to the black king. In the Cambridge rules, this capture is not possible. The move is legal, but it captures only the two leapers, because the move is not a legal move for any of the other target pieces. In the absence of the two black leapers, the same move would capture the other five pieces. ==Variants==