Super NES The
Super NES version was developed and published in December 1994 by
Konami, and draws inspiration from the
Batman: The Animated Series TV show. The game is a 2D
platformer where the player guides Batman across eight levels. Batman can attack, dodge, and block attacks. Among Batman's gear are
batarangs, a grappling hook, and a limited set of additional equipment, including throwing stars and smoke bombs. Some stages necessitate the use of items like flashlights, x-ray glasses, and gas masks. The game's graphics maintain the
art deco influence of the series.
Sega Genesis Released by Sega in 1995, the
Sega Genesis edition was developed by Clockwork Tortoise. The gameplay leans towards a "run-and-gun" style reminiscent of the previously released game,
Revenge of the Joker. Levels incorporate new episodes like a stage featuring the
Mad Hatter. A feature of this version is the co-op mode, where Batman and Robin can team up for combined action, which is not available in the Super NES version.
Sega CD For the
Sega CD platform, the Batman game presents a distinct gameplay style that diverges from its predecessors' typical approach. Specifically for the Sega CD platform, a racing mode was conceived, allowing players to drive the Batmobile. In this mode, players navigate urban obstacles and pursue antagonists like Poison Ivy, Riddler, and Joker. Throughout the game, players confront various enemies, either dodging them or taking them down. The gameplay is divided between six acts, culminating in a mission pursuing
Clayface in the Batwing. Additionally, the game features 15 minutes of narrative animated sequences, drawn by the animators of
Batman: The Animated Series; the voice cast of the show reprise their roles for the game.
Game Gear The Game Gear version was developed by
Novotrade and published by Sega. The Joker has assembled a gang of old Batman foes and kidnapped Robin, and the Batman has to go save him. There are four different levels, each with 2 or 3 stages, where Batman runs around beating up thugs and jumping between platforms before taking on a boss. Each stage ends with a boss encounter – some generic machine or thug in the early stages, and a classic Batman villain at the final stage of the level. The four levels takes Batman through a theater where he takes on the Mad Hatter, a frozen office building where he takes on Mr. Freeze, a graveyard where he takes on the Scarecrow, and finally an amusement park where he takes on Harley and the Joker. Batman typically fights with projectile attacks – he has an unlimited supply of batarangs, but can pick up other weapons with limited ammunition in small item boxes along the way. They are all more powerful than the batarangs. Once Batman gets close to an enemy, he will switch to melee attacks, which deal more damage than the projectiles. Batman can make several types of jumps, both upwards and sideways. Pressing the jump button twice does a double jump. Batman starts out with 9 extra lives, and instantly respawns where he died after losing one, with a full health bar, all ammunition intact, and all inflicted damage and defeated enemies accounted for. There are also multiple extra lives and life bar refill items spread around on the stages. The game has infinite continues and a password system, allowing the player to start over from any previously reached stage. The only punishment for having to continue is that the player's score is reset to zero, encouraging full playthroughs without continuing. ==Reception==