Design The Super Scope is a
bazooka-shaped device, just under long. Unlike its predecessor for the
Nintendo Entertainment System, the
Zapper, the Super Scope does not use a wired connection to the system and instead requires six
AA batteries for power. On the end is the infrared receiver lens, approximately in diameter, which picks up the light from a TV. The Super Scope comes packaged with a small infrared receiver module, in size, with a standard
Super NES controller cord attached. On the front is an oval-shaped black area, receding back from the two sides to an infrared transmitter about the size of a
dime. The receiver must be placed above the screen and connected to the system's second controller port for play. The Super Scope ignores red light, as do many guns of this type because red
phosphors have a much slower rate of decay than green or blue phosphors. Since the Super Scope depends on the short persistence and scan pattern of CRT pixels, it will not function with modern displays (such as
plasma screens or
LCDs) that continuously light each pixel. ==History==