The "Enigma Engine" used in
Blitzkrieg was heavily outsourced and plenty of games were made using the engine: •
Stalingrad, developed by Russian developers DTF Games, is a stand-alone game covering the advance toward and the battle for Stalingrad from both the German and Soviet sides. It was first released in December 2004, and then in the UK in March 2005. A
Steam digital version was released in March 2015. It is unrelated to the similarly worded
Great Battles: Stalingrad spin-off game from a different developer, built on the
Blitzkrieg 2 engine and released in 2007. •
Talvisota: Icy Hell, developed by Blitzfront Game Studio, is a game based on the
Finnish-Russian Winter War in 1939–1940. It was first released in November 2007. •
WWI: The Great War, developed by Dark Fox, is a
World War I-based game built on the Blitzkreg engine. The player assumes the role of the commanding officer of either the armed forces of the United Kingdom, France, Russia, Germany or Austria-Hungary on the battlefields of the Great War with the country's respective weaponry from 1914 to 1918. It was first released in June 2005, and an initial UK budget retail label was released in 2008. As of April 2015, the game is now officially available on Steam. •
Mission Barbarossa and
Kursk developed by UK developers ACTive Gaming, follow the
invasion of the Soviet Union in 1941 and the
Battle of Kursk in 1943. The
Mission Barbarossa add-on is also known as
Eastern Front in the Russian market.
Mission Barbarossa and
Kursk were first released in January 2005 (as a Russian budget label) and August 2005, respectively. •
Blitzkrieg: Operation "North", developed by Dark Fox, was released in February 2004. was developed by German studio La Plata Studios, who also made the official expansions
Burning Horizon &
Rolling Thunder.
Burning Horizon II is an unofficial compilation of three previously released games in the series —
Blitzkrieg: Red Horizon (Soviet),
Blitzkrieg: Rolling Thunder (American), and
Blitzkrieg: Lost Victories (German) and released in Germany in October 2008 and UK in June 2009. In the sequel, players can choose between the Allied, German or Soviet campaigns, reliving key battles from history such as the Battle of the Bulge, Operation Sturgeon Catch and Battle of the Frontiers.
Non-WWII or WWI based •
Conflict 2012: Operation Kosovo Sunrise was developed by Patriote Interactive and La Plata Studios, who has experience in releasing unofficial add-ons. This game is set in 2012 in the Balkans as the players take command of a special mixed army unit in an attempt to stop invasion. The main factions are the NATO and Serbian forces. It was released in limited batches in Serbian/Cyrillic and/or maybe Russian language in October 2009. The English language retail version or patch also had a limited release around June 2010. The 2012 mod version is available at
Mod DB. •
Cuban Missile Crisis: The Aftermath was developed by G5 Software LLC. This game, built on the Enigma engine used by
Blitzkrieg, provides a hypothetical scenario in which the 1962 Cuban Missile Crisis became a full-blown worldwide nuclear war. It was first released in Russia in February 2005 with some other European releases following later the same year. The US retail edition was first released in November 2005 and was digitally available on
GamersGate in March 2008. The Russian developers also made a standalone expansion to this game called
Cuban Missile Crisis: Ice Crusade, set in 1967, five years after the Cuban Missile Crisis which turned into a nuclear war. This expansion was first released in Russia in June 2005 and was digitally released on GamersGate in May 2009. Both games went on the Steam digital shop in March 2015. •
Desert Law was developed by Arise and used a modified version of
Blitzkriegs engine. It is a real-time strategy game set in the southern states of post-apocalyptic America, but without base building. The storytelling is told through comic book cutscenes as well as in-mission dialog. Mechanically, it is similar to
Command & Conquer, and visually similar to the early
Fallout games. It was first released in retail form in April 2005. It is also known
Coyotes: Desert Law in Russia and
Desert Law: Warriors of the Desert in Poland. It was digitally available on GamersGate in March 2008 and a Steam digital version was released in March 2015.
Panzerkrieg - Burning Horizon II Hamburg-based La Plata Studios (developers of the
Burning Horizon,
Rolling Thunder and
Green Devils titles) released
Panzerkrieg - Burning Horizon II in 2008. The project was produced in conjunction with the head of the original
Blitzkrieg team. By the end of October 2008, the game was released in Germany where it was successful and sold more copies than any
Blitzkrieg 2 extension. ==References==