Bloodstained: Curse of the Moon is a companion title to the larger
Bloodstained: Ritual of the Night, a
Metroidvania game by former
Castlevania series producer
Koji Igarashi. To fulfill this promise,
Curse of the Moon was developed by
Inti Creates, a team of ex-
Capcom employees led by president Takuya Aizu. They had experience creating games in a retro style before, including
Mega Man 9 and
Blaster Master Zero. Igarashi thought Inti Creates' experience with 2D games made them a good studio to handle the project, and the studio was eager to attempt it as well. Since the main game would be of the Metroidvania genre,
Curse of the Moon was planned from the beginning as a classic-styled game with independent stages and bosses. The team aimed to recapture the essence of
8-bit Castlevania games. They added gameplay elements and features that would have been impossible on 8-bit hardware. Aizu believes that players remember 8-bit games looking better in their memories, and so implemented advanced visual effects that would not have been possible on 8-bit hardware to give players what they expect. This includes very large
sprites and more
parallax scrolling than possible on the system. To keep the story interesting, Zangetsu was made the main character instead of Miriam who stars in
Ritual of the Night, and the timeline was set 10 years in the past. The game was developed in about six months. Although originally planned to be a prequel, Aizu believes the game grew into more of a spin-off. ==Release==