Various noise models are employed in analysis, many of which fall under the above categories.
AR noise or "autoregressive noise" is such a model, and generates simple examples of the above noise types, and more. The
Federal Standard 1037C Telecommunications Glossary defines white, pink, blue, and black noise. The color names for these different types of sounds are derived from a loose analogy between the spectrum of frequencies of sound waves present in the sound (as shown in the blue diagrams) and the equivalent spectrum of light wave frequencies. That is, if the sound wave pattern of "blue noise" were translated into light waves, the resulting light would be blue, and so on.
White noise White noise is a
signal (or process), named by analogy to
white light, with a flat
frequency spectrum when plotted as a linear function of frequency (e.g., in Hz). In other words, the signal has equal
power in any band of a given
bandwidth (
power spectral density) when the bandwidth is measured in
Hz. For example, with a white noise audio signal, the range of frequencies between 40
Hz and 60 Hz contains the same amount of sound power as the range between 400 Hz and 420 Hz, since both intervals are 20 Hz wide. Note that spectra are often plotted with a logarithmic frequency axis rather than a linear one, in which case equal physical widths on the printed or displayed plot do not all have the same bandwidth, with the same physical width covering more Hz at higher frequencies than at lower frequencies. In this case, a white noise spectrum that is equally sampled in the logarithm of frequency (i.e., equally sampled on the X-axis) will slope upwards at higher frequencies rather than being flat. However, it is not unusual in practice for spectra to be calculated using linearly-spaced frequency samples but plotted on a logarithmic frequency axis, potentially leading to misunderstandings and confusion if the distinction between equally spaced linear frequency samples and equally spaced logarithmic frequency samples is not kept in mind.
Pink noise The frequency spectrum of
pink noise is linear in
logarithmic scale; it has equal power in bands that are proportionally wide. This means that pink noise would have equal power in the frequency range from 40 to 60 Hz as in the band from 4000 to 6000 Hz. Since humans hear in such a proportional space, where a doubling of frequency (an octave) is perceived the same regardless of actual frequency (40–60 Hz is heard as the same interval and distance as 4000–6000 Hz), every octave contains the same amount of energy and thus pink noise is often used as a reference signal in
audio engineering. The
spectral power density, compared with white noise, decreases by 3.01
dB per
octave (10 dB per
decade); density proportional to . For this reason, pink noise is often called " noise". Since there are an infinite number of logarithmic bands at both the low frequency (DC) and high frequency ends of the spectrum, any finite energy spectrum must have less energy than pink noise at both ends. Pink noise is the only power-law spectral density that has this property: all steeper power-law spectra are finite if integrated to the high-frequency end, and all flatter power-law spectra are finite if integrated to the DC, low-frequency limit.
Brownian noise Brownian noise, also called Brown noise, is noise with a power density which decreases 6.02 dB per octave (20 dB per decade) with increasing frequency (frequency density proportional to ) over a frequency range excluding zero (
DC). It is also called "red noise", with pink being between red and white. Brownian noise can be generated with temporal
integration of
white noise. "Brown" noise is not named for a power spectrum that suggests the color brown; rather, the name derives from
Brownian motion, also known as "random walk" or "drunkard's walk".
Blue noise Blue noise is also called azure noise. Blue noise's power density increases 3.01 dB per octave with increasing frequency (density proportional to ) over a finite frequency range. In computer graphics, the term "blue noise" is sometimes used more loosely as any noise with minimal low-frequency components and no concentrated spikes in energy. This can be good noise for
dithering.
Retinal cells are arranged in a blue-noise-like pattern which yields good visual resolution.
Cherenkov radiation is a naturally occurring example of almost perfect blue noise, with the power density growing linearly with frequency over spectrum regions where the permeability of index of refraction of the medium are approximately constant. The exact density spectrum is given by the
Frank–Tamm formula. In this case, the finiteness of the frequency range comes from the finiteness of the range over which a material can have a
refractive index greater than unity. Cherenkov radiation also appears as a bright blue color, for these reasons.
Violet noise Violet noise is also called
purple noise. Violet noise's power density increases 6.02 dB per octave with increasing frequency "The spectral analysis shows that GPS acceleration errors seem to be violet noise processes. They are dominated by high-frequency noise." (density proportional to ) over a finite frequency range. It is also known as
differentiated white noise, due to its being the result of the differentiation of a white noise signal. Due to the diminished sensitivity of the human ear to high-frequency hiss and the ease with which white noise can be electronically differentiated (high-pass filtered at first order), many early adaptations of dither to digital audio used violet noise as the dither signal. Acoustic thermal noise of water has a violet spectrum, causing it to dominate
hydrophone measurements at high frequencies. "Predictions of the thermal noise spectrum, derived from classical statistical mechanics, suggest increasing noise with frequency with a positive slope of 6.02 dB octave−1." "Note that thermal noise increases at the rate of 20 dB decade−1."
Grey noise Grey noise is random white noise weighted according to a
psychoacoustic equal-loudness curve (such as an inverted
A-weighting curve) over a given range of frequencies, giving the listener the perception that it is equally loud at all frequencies. This is in contrast to standard white noise which has equal strength over a linear scale of frequencies but is not perceived as being equally loud due to biases in the human
equal-loudness contour.
Velvet noise Velvet noise is a sparse sequence of random positive and negative impulses. Velvet noise is typically characterised by its density in taps/second. At high densities it sounds similar to white noise; however, it is perceptually "smoother". The sparse nature of velvet noise allows for efficient time-domain
convolution, making velvet noise particularly useful for applications where computational resources are limited, like real-time
reverberation algorithms. Velvet noise is also frequently used in decorrelation filters. == Informal definitions ==