Blue Stinger sold over 61,000 copies during its opening week in Japan with a sell-through rate of just under 56%. It went on to sell over 111,000 copies in total and become the console's 34th best-selling title in the region. While the game sold relatively poorly in Japan, it was commercially successful in North America. During the Dreamcast's debut week in the UK,
Blue Stinger was the eighth best-selling title out of the twelve launch titles. The game went on to sell 500,000 copies worldwide, which Sega counted as a success. The game received "mixed or average reviews" according to the
review aggregation website
GameRankings, earning a score of 70% based on 22 reviews. In Japan,
Famitsu gave it a score of 28 out of 40. When mentioned, the plot and characters were cited as either enjoyable, or underwhelming. While the gameplay was generally enjoyed, several outlets faulted the puzzle design as obtuse. The camera system in both the Japanese and Western releases met with criticism, though the Western version was seen as less problematic. The real-time and CGI graphics together with monster designs met with overall praise, though the animation was seen as poor. The music met with general praise, but many faulted the voice acting for its poor quality. Several reviewers called the game a showcase for the Dreamcast's graphics that lacked compelling gameplay. Jason D'Aprile of
Gamecenter found
Blue Stinger entertaining but not groundbreaking in its genre, describing it as "fun, interesting, and solid on the whole" despite camera issues holding it back. The reviewers for
Electronic Gaming Monthly found the game generally inferior to game titles that influenced it, with one recommending that players wait for
Resident Evil – Code: Veronica if they wanted a similar but higher quality experience.
Edge similarly compared the game negatively to the upcoming
Code Veronica, finding its combination of animation issues and inconsistent audio as "unacceptable" in games of the time. The
Game Informer reviewers were fairly negative about several aspects of its design, with one highlighting its emphasis on graphics over gameplay and characters, feeling it was a lacking launch title.
GameFan was again negative about the title and called it a weak title in the console's launch line-up.
GamePro was disappointed with its presentation issues, saying they turned
Blue Stinger into "a flawed adventure game instead of the sure-fire launch hit that the Dreamcast needs."
GameSpots Peter Bartholow felt
Blue Stinger was decent as a game, but lacked polish and depth, saying it would satisfy casual Dreamcast owners more than genre fans.
GameSpy faulted the short length alongside other problems with its audio and graphic display, but did not think it was a bad game and kept the reviewer's interest throughout. Anoop Gantayat, writing for
IGN, found the game as a whole enjoyable but dedicated much criticism to the camera and voice acting for detracting from the atmosphere. Jeff Lundrigan of
Next Generation highlighted its strong points as the action-based gameplay and graphics rather than its story and tone. In a feature for
1UP.com on
Resident Evil "rip-offs", Bob Mackey felt the title was lacking elements to make it a true survival horror, and having too great a focus on combat and graphics. Gaming magazine and website
Retro Gamer felt the title had become mislabelled as survival horror since its release, having enjoyable action gameplay and a strong narrative to engage players. Both highlighted the localization as adding to the game's appeal due to its inconsistent quality. In a 2015 retrospective on Nishigaki for
Gamasutra, John Andersen noted the game's advanced graphics for the time, but that the camera changes and poor lip syncing had dated it. ==Notes==