Alan Garner drawn by Charles Green to illustrate the book. Alan Garner was born in the front room of his grandmother's house in
Congleton, Cheshire, on 17 October 1934. He grew up not far away, in
Alderley Edge, a well-to-do rural Cheshire village that by this time had effectively become a suburb of
Manchester. Garner's ancestry had been connected to Alderley Edge since at least the 16th century, with Alan tracing his lineage back to the death of William Garner in 1592. The Garner family had passed on "a genuine oral tradition", teaching their children the folk tales about The Edge, which included a description of a king and his army of knights that slept under it, guarded by a wizard, Alan's own grandfather, Joseph Garner, "could read, but didn't and so was virtually unlettered", but instead taught his grandson the various folk tales about The Edge, The story of the king and the wizard living under the hill played an important part in the young Alan's life, becoming "deeply embedded in my psyche" and influencing his novels, in particular
The Weirdstone of Brisingamen. It was at Toad Hall, on the afternoon of Tuesday 4 September 1957, that Garner set about writing his first novel, which would result in
The Weirdstone of Brisingamen. Whilst engaged in writing in his spare time, Garner attempted to gain employment as a teacher, but soon gave that up, believing that "I couldn't write and teach: the energies were too similar". He began working as a general labourer for four years, remaining unemployed for much of that time. Literary critic Neil Philip would later relate that "this sense of a numinous, sacred potency in landscape" was something that imbued all of Garner's work. In a 1968 article Garner explained why he chose to set
The Weirdstone of Brisingamen in a real landscape rather than in a fictional realm, remarking that "If we are in
Eldorado, and we find a
mandrake, then OK, so it's a mandrake: in Eldorado anything goes. But, by force of imagination, compel the reader to believe that there is a mandrake in a garden in Mayfield Road, Ulverston, Lancs, then when you pull up that mandrake it is really going to scream; and possibly the reader will too." Some features of the Cheshire landscape mentioned in the story are: •
Alderley Edge • St. Mary's Clyffe •
The Edge • Castle Rock • Holy Well • Stormy Point • Iron Gates • Druid Stones • Old Quarry • Golden Stone • The Wizard Inn • West Mine • Highmost Redmanhey • Radnor Wood •
The Parkhouse • Dumville's Plantation •
Monks Heath • Sodger's Hump • Bag Brook • Marlheath •
Capesthorne Hall •
Redesmere • Thornycroft Hall • Pyethorne Wood •
Gawsworth •
Danes Moss •
Macclesfield Forest •
Shuttlingsloe • Piggford Moor •
Clulow Cross Mythology and folklore Story The legend of
The Wizard of Alderley Edge revolves around a king and his sleeping knights who rest beneath the hill, waiting for the day when they must awake to save the land. Each knight had a steed, a pure white horse. However, at the time the knights were placed under their enchanted slumber, the wizard whose job it was to guard the king and his knights found that they lacked one horse. One day, he encountered a local farmer taking a pure white mare to sell at the market. The wizard bought the horse, offering the farmer many rich jewels taken from the king's secret store of treasure under the Edge in payment.
Fimbulwinter, the magically induced winter weather that hinders the children's escape, also refers to Norse
eschatology.
Characters Other terms are taken not from Norse mythology, but from the
Welsh mythology encapsulated in Mediaeval texts like the
Mabinogion. For instance, Govannon, one of the names with which Garner addresses Grimnir, has been adopted from the mythological character of
Govannon ap Dun. Although Garner avoided incorporating his story into
Arthurian mythology, the benevolent wizard in the novel, Cadellin Silverbrow, does have a link to the Arthurian mythos, in that "Cadellin" is one of the many names by which
Culhwch invoked Arthur's aid in the Mediaeval Welsh Arthurian romance about
Culhwch and Olwen. Meanwhile, the Morrigan, whom Garner presents as a malevolent shapeshifting witch, has a name adopted from
Irish mythology, where she is
a war goddess who is the most powerful aspect of the tripartite goddess Badb. Literary critic Neil Philip also argued that further folkloric and mythological influences could be seen in the character of Grimnir, who had both a foul smell from and an aversion to fresh water, characteristics traditionally associated with the
Nuckelavee, a creature in Scottish folklore. Accompanying this, Philip opined that Grimnir was also "half identified" with the creature
Grendel, the antagonist in the Old English poem
Beowulf. ==Publication==