MarketCastlevania: Symphony of the Night
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Castlevania: Symphony of the Night

Castlevania: Symphony of the Night is a 1997 action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. It is a direct sequel to Castlevania: Rondo of Blood, set four years after its events. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director.

Gameplay
Symphony of the Night uses 2-dimensional side-scrolling gameplay. The objective is to explore Dracula's castle to defeat an entity named Shaft who is controlling Richter Belmont, the self-proclaimed lord of the castle and hero of the events which took place in Castlevania: Rondo of Blood. The player must acquire a particular item during gameplay and use it while fighting Richter in order to free him of Shaft's influence. Successfully doing so reveals the second portion of the game: the Inverted Castle, an upside-down version of Dracula's castle with new enemies and bosses. Alucard has to find five specific bosses to collect five pieces of Dracula (in reference to ''Castlevania II: Simon's Quest''), eventually leading to the final battle with a newly awakened Dracula. The game is non-linear, with most of the castle being inaccessible until various items and abilities are collected, including shapeshifting into a bat, wolf, or mist. As the player uncovers more of the castle, a map is updated to show progress. While player characters in previous Castlevania games typically used a whip, the player can find and use a wide variety of weapons. The game includes an inventory and other role-playing game elements. Alternative modes of gameplay can be unlocked after completion of the game. By inputting Richter Belmont's name as the username, the player can play as Richter, who uses a whip as his main weapon and various sub-weapons. In the Sega Saturn version, the port included in the PlayStation Portable game Castlevania: The Dracula X Chronicles, and in the PlayStation 4 port, Castlevania Requiem, Maria Renard is playable. ==Plot==
Plot
Castlevania: Symphony of the Night begins during the ending of the previous game in the series, Castlevania: Rondo of Blood, where Richter Belmont confronts and defeats Count Dracula. Four years later, in 1796, Richter goes missing, with Dracula's castle reappearing one year later. Alucard arrives at the castle to destroy it, meeting Maria Renard, who once fought alongside Richter and is searching for him. Alucard meets Richter, who claims to be the new lord of the castle. Convinced that Richter is under somebody else's control, Maria urges Alucard not to hurt him and gives him the Holy Glasses, which allows him to see past illusions. In the castle's keep, Alucard confronts Richter and learns that he plans to resurrect Dracula, so the two can fight for an eternity. During a fight, Alucard breaks the spell controlling Richter, and Dracula's servant Shaft appears and tells them that Dracula will still be resurrected soon. After defeating Shaft, Alucard faces his father, who vows to bring an end to humankind because Alucard's mother Lisa was executed as a witch. Alucard refuses to join his father in his revenge, and he defeats him. Depending on how much of the castle the player has explored, Maria either chases Alucard in the hope of changing his mind, or resigns herself to Alucard's fate and leaves with Richter. ==Development==
Development
In 1994, development began on a Castlevania game for the 32X, retroactively known under the title Castlevania: The Bloodletting. A playable prototype was created, but Konami decided to refocus its efforts on the PlayStation, and the game was cancelled as a result. Changes were made to these initial ideas, and the project became Symphony of the Night. The game was directed and produced by Toru Hagihara, who had directed the previous entry, Rondo of Blood. Igarashi had creative influence and was involved with the story-writing and programming. Part way through production, Hagihara was promoted to head of the division and asked Igarashi to finish the game as the assistant director. From the outset, the game was intended to represent a new direction for the franchise. According to Igarashi, Castlevania: Symphony of the Night began development as "something of a side story for the series, we were able to break a lot of Castlevania conventions and introduce a lot of new elements that we still use today". Their primary motivation for the abrupt design change was the sight of dozens of Castlevania games in bargain bins of Japanese video game stores; linear Castlevania games offered limited replay value after completion. A noted fan of 2D games, Igarashi was instrumental in refining the game's control scheme. Igarashi felt that regular action games were too short, and he wanted to create a game that "could be enjoyed for a long time". but by making it a side-scroller, it thus became similar to Metroid; Symphony of the Night was also directly influenced by Super Metroid. Igarashi was able to use the critical reaction from ''Castlevania II: Simon's Quest, which was more focused on exploration than action, to pitch Symphony of the Night to Konami. The development team used inspiration from The Legend of Zelda'' to make most of the castle areas initially inaccessible to the player. The game is presented using 2D visuals, mainly sprites animated over scrolling backgrounds. The PlayStation had no hardware for scrolling, which led to the developers using the same methods for displaying character sprites to display the backgrounds. Occasionally, the 3D capabilities of the PlayStation are utilized. The game contains opening and ending cinematics, which were created by another group at Konami. Igarashi and the development team were disappointed in the quality of the cinematics, which featured flat models lacking textures. Audio The music used in Castlevania: Symphony of the Night was composed by Michiru Yamane. The soundtrack contains elements from multiple musical genres, including classical, techno, gothic rock, new-age, jazz, and subgenres of metal, specifically elements of thrash metal. "I Am the Wind", a vocal ending theme written by Rika Muranaka and Tony Haynes, and performed by Cynthia Harrell, is played during the credits. ==Versions and re-releases==
Versions and re-releases
PlayStation and Saturn Castlevania: Symphony of the Night was released in Japan on March 20, 1997, in North America on October 3, 1997, and in Europe in November 1997. The Japanese release was packaged with an art book containing a small manga based on the game and a soundtrack compiled from most of the previous Castlevania games. The North American and European version's localization was handled by Jeremy Blaustein, although he was not present for the voice recording. Blaustein added the lines "What is a man? A miserable little pile of secrets", which were taken from the works of French novelist André Malraux. Other changes made in localization included AI improvements, the addition of a sound test, and the correction of a game-crashing bug found in the Japanese release. The game was low-balled as a prospect for release in the United States, given relatively little advertising, received limited funding for its North American production, and was initially not a major financial success. The game was re-released in Japan on the "PlayStation the Best" label on March 19, 1998, and in North America on "Greatest Hits" in 1998. However, loading is more frequent and takes longer in the Saturn version than in other versions. Because the Saturn has limited hardware transparency support, transparency effects such as the mists and the waterfall were replaced with dithering effects, though partial translucency does exist in a few areas such as with Saturn exclusive enemies and one of the final boss fights. Rather than taking advantage of the Saturn's increased resolution, the graphics were stretched to fill the screen, causing some sprites to be distorted. The overall quality of the Saturn port's video is said, according to Igarashi, to be lower than the PlayStation version because it is a simple port handled by another team and was not programmed to take advantage of the Saturn's 2D capabilities. Igarashi overall expressed disappointment with the Saturn version. Re-releases A port of the game was planned for release on the Game.com, but was cancelled during development. An in-progress prototype of the game was discovered and released onto the internet in 2022. In 2006, Konami announced that the PlayStation version of the game would be ported to the Xbox 360, distributed via Xbox Live Arcade. The game was ported by Backbone Entertainment. It was the first Xbox Live Arcade title to exceed the 50 MB file size restriction for games on the service at the time. Xbox Live Arcade group manager Greg Canessa stated that an exception was made for Symphony of the Night to "ensure that the gameplay experience is the best it can be". This version was released on March 21, 2007. As with most Xbox Live Arcade games, Castlevania: Symphony of the Night features leaderboards that track players' progress through the castle and features 12 achievements worth 200 points. To save space, all full motion video sequences were removed from the North American and European versions of the game. They have since been returned to the Japanese version, which is approximately 25 megabytes larger. While the unpatched version on Xbox Live Arcade still featured "I Am the Wind" as the game's closing music, a later patch replaced it with "Admiration Towards the Clan", the closing song in Castlevania: Lament of Innocence due to licensing reasons. This patch also fixed a distorted background image in one ending. In 2009, Konami released Castlevania: Symphony of the Night alongside Super Contra and Frogger on the Konami Classics Vol. 1 compilation for Xbox 360. Symphony of the Night was re-released as a "PSone Classics" title on the PlayStation Network store on July 19, 2007, in North America, on December 16, 2010, in Japan, and on December 12, 2012, in Europe for use with the PlayStation 3, the PlayStation Portable, and the PlayStation Vita. The PSP release is a port of the PlayStation version, but contains some additions and changes. Maria Renard is a playable character and a boss in this version, sporting a new moveset modeled after her abilities in Rondo of Blood. The Dracula X Chronicles versions of Symphony of the Night and Rondo of Blood were re-released for the PlayStation 4 on October 26, 2018 as part of the Castlevania Requiem compilation. Android and iOS ports of the game were released on March 4, 2020, based on the Dracula X Chronicles version. In 2010, Castlevania Puzzle: Encore of the Night, a puzzle game based on Symphony of the Night, was released for iOS. ==Reception==
Reception
Castlevania: Symphony of the Night received wide critical acclaim at the time of its release. Critics lauded the massive, free-to-explore game world with its numerous secrets to uncover, and praised the game for integrating role-playing elements without compromising the series' basic gameplay. Multiple critics also made mention of the ingeniously designed enemies and the story's many plot twists. GameSpot hailed it as "easily one of the best games ever released and a true testament to the fact that 2D gaming is not dead by any stretch of the imagination." GamePro gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and fun factor), calling it "one of the best games of the year." Despite the popular consensus of the time that 2D had become outmoded, critics also highly praised the game's graphics for their smooth animation, impressive effects, and evocation of atmosphere. John Ricciardi of Electronic Gaming Monthly wrote that "everything is animated with an amazing attention to detail, and the special effects used throughout provide an atmosphere that just begs to be experienced." while IGN commented, "The graphics are initially similar-looking to SNES and Genesis incarnations of the game, the character animation isn't particularly smooth and 3D is resigned to limited background effects and the odd special effect." It also was named "Best Sequel" in their annual Buyer's Guide. It was named "Game of the Year" by PSM in its list of the top ten games of 1997. Castlevania: Symphony of the Night received nominations for "Console Game of the Year" and "Console Adventure Game of the Year" at the AIAS' inaugural Interactive Achievement Awards. The game has developed a large cult following and copies of the original PlayStation version are considered collector's items. It demonstrated the continued popularity of 2D games during the fifth generation of video game consoles in the 32-bit era, which saw rapid advancements in 3D gaming. It appeared on GameSpots "The Greatest Games of All Time" list. It was placed 16th on IGNs "Top 100 Games of All Time" and 24th in Game Informers "Top 200 Video Games Ever", down six places from its 2001 ranking. GameZone ranked it the best Castlevania title ever made. GamePro listed the discovery of the inverted castle as the 26th-greatest moment in gaming. GamesRadar named Castlevania: Symphony of the Night the second-best PlayStation game of all time, behind Metal Gear Solid. It was ranked 4th place on EGM's list of 100 greatest games of all time, and was the highest PS1 game on the list. Edge ranked the game No. 35 on its list of "The 100 Best Games To Play Today", stating "When you get to that moment when the castle turns on its head, you see that it's a work of genius". The gameplay of Castlevania: Symphony of the Night and its 2D successors is often compared in the gaming press with the popular series Metroid, with both Castlevania: Symphony of the Night and Super Metroid seen as pioneers in the genre, leading to the coinage of the term "Metroidvania" (a portmanteau of Metroid and Castlevania), used to describe video games that share some of their elements. Sales Initially, the game's commercial performance was mediocre, particularly in the United States where it was meagerly publicized, but thanks to praise by critics, it gained sales through word-of-mouth and became a hit. while the PlayStation version sold 477,304 units in the United States, for a total of units sold in the United States and Japan. ==Notes==
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