Nintendo Entertainment System A home version of
Super Contra was released for the
Nintendo Entertainment System on February 2, 1990, in Japan and in April 1990 in North America, where it was retitled
Super C in order to avoid association with the
Iran–Contra affair. A PAL version of the NES game, titled
Probotector II: Return of the Evil Forces, was released in 1992. The gameplay and graphics of
Super C are similar to the port of the first Contra game. There are three stages unique to the NES version: a high-tech base, a mountain and an alien nest, all vertically-scrolling stages. The order of the latter stages and bosses are also slightly different, with new bosses featured in this version (including a new final boss). The NES version uses the same power-ups as the original NES game, but changes the function of the "fire ball" power-up from a gun that fires small fireballs that travel in a
corkscrew pattern to a large projectile that spreads fire after hitting its target. The player can charge this gun by holding down the B button and then releasing it, shooting an even larger projectile that passes through most fodder enemies and causes an even bigger explosion (with 8 sparks) when it hits a large target. The Rapid Bullets, Barrier and Special power-ups from the first NES game are also included in this game. The
Konami Code from the original
Contra was not included in this game. A different code was added which gives out thirty lives in the Famicom version and ten lives in the NES versions. Like in the Famicom version of
Contra, the Japanese
Super Contra has a stage select code that was removed from its NES counterparts. All three versions contain a sound test mode. Like the first NES game,
Probotector II (the PAL version), replaced the main characters and some of the enemies with
robots. The original arcade soundtrack was rearranged for the Japanese and North American versions by Hidenori Maezawa. Because the soundtrack used DPCM samples of orchestra hits, Yuichi Sakakura altered the sound driver for
Probotector II to avoid playing the samples out of tune (a common occurrence in previous NTSC-to-PAL conversions).
Other platforms A pair of computer versions of
Super C developed by
Distinctive Software were released in North America for the
Amiga and
IBM PC compatibles by Konami in 1990. Despite bearing the NES version's title of
Super C, the computer ports are based on the original arcade game. A direct emulation of the arcade
Super Contra was released on
Xbox Live Arcade for the
Xbox 360 on July 25, 2007, and features enhanced graphics, remixed music and
cooperative gameplay via
Xbox Live. The arcade version was re-released on June 12, 2019 on the
Contra Anniversary Collection for the
Nintendo Switch,
PlayStation 4,
Windows, and
Xbox One and it was developed by
M2 in honor of Konami's 50th anniversary. It was also later given a standalone release by
Hamster Corporation via the
Arcade Archives lineup, released for the Nintendo Switch and PlayStation 4 on January 18, 2024. The NES version also saw several re-releases. The 2002 Windows compilation ''Konami Collectors' Series: Castlevania and Contra
features Super C
along with the NES version of the original game, as well as the first three Castlevania games for the system. Super C
was later released as a Virtual Console title for the Wii in North America in 2007. A corresponding release of Probotector 2: Return of the Evil Forces
was made for the European and Australian Virtual Console. The Famicom Super Contra
was released for the Japanese Virtual Console on February 12, 2008. Both the NES versions of Contra
and Super C
are also included as unlockable bonuses in the Nintendo DS game Contra 4, released in 2007. The NES version of Super C
is also included on the Virtual Console for the Nintendo 3DS in 2013, as well as the Wii U in 2014, and the NES Classic Edition dedicated console released in 2016. Like its arcade counterpart, the NES game is included on the Contra Anniversary Collection'' compilation in 2019. ==
Super Contra 7 ==