The game's announcement followed the cancellation of
Cryptic Studios'
Marvel Universe Online as well as the sale of their
intellectual properties City of Heroes and
City of Villains to developer and publisher
NCsoft in November 2007. On February 28, 2008, Cryptic Studios announced they had purchased the entire
Champions intellectual property, licensing the rights to publish the 6th edition back to the former owner
Hero Games. The 6th edition books
synergistically allowed players to adapt their
Champions Online characters to the pen-and-paper roleplaying game. On July 10, 2008,
2K Games announced they would be publishing the game. Registration for the closed beta testing period was announced on October 10, 2008. However, on December 17, 2008, 2K Games officially dropped the publishing of the game due to the takeover of Cryptic Studios by
Atari. Atari then developed and published the game along with the ongoing development of
Star Trek Online. The release was originally set for July 14, but on May 16, 2009, Cryptic Studios announced that
Champions Online would be delayed and the game was officially released September 1. Executive producer and design director
Bill Roper cited that the team needed more time to implement important features that the beta test group felt were necessary at launch. On July 20, 2009, a post on the official
Champions Online Discussion Forum addressed the lack of any announcements regarding plans to release
Champions Online on Xbox 360. It stated that "it has always been, and still remains our intent to release on consoles, and as soon as we're able to share more information about it, we will". The post also noted that the Xbox 360 FAQ had been removed from the
Champions Online website. In a podcast interview for the gaming website vg247.com dated August 28, 2009,
Jack Emmert elaborated on the issue, stating that the Xbox 360 version is "ready to go" but is facing an indefinite delay while awaiting
Microsoft's approval, which is not readily forthcoming due to Microsoft's indecision on how to implement MMO's across
Xbox Live. On August 17, 2009, Cryptic Studios opened up their Beta servers for access through August 25 to allow the community to test and trial the system as well as submit
bug reports and the game officially launched September 1, 2009. Those who pre-ordered the game gained instant access to the Open Beta on August 17 and some of those who pre-ordered (depending on their retailer) also gained access to an "Early Start" on the live servers beginning on August 28. On September 1, 2009,
Champions Online became available for purchase in-store as well as online stores. Pre-Order players were given until September 4 to enter their new product key to continue playing. The purchase included one free month of play and a special item specific to the retailer. The game was originally available to paid subscribers only, but moved to the
free-to-play model on January 25, 2011.
Technology The game uses a new game engine developed by Cryptic Studios for use in all of their new MMO projects. The characters feature a special
cel-shading Cryptic Studios refers to as
comic shading, which includes
bump mapping and high-resolution
texture mapping. Hero facial animation will be stressed as well, allowing them to show emotion. ==Reception==