Role-playing games are played in a wide variety of formats, ranging from discussing character interaction in tabletop form, physically acting out roles in
LARP to playing characters virtually in digital media. There is also a great variety of
systems of rules and
game settings. Games that emphasize plot creation and player interaction over game mechanics and combat sometimes prefer the name
storytelling game. These types of games tend to reduce or eliminate the use of dice and other randomizing elements. Some games are played with characters created before the game by the GM, rather than those created by the players. This type of game is typically played at
gaming conventions, or in standalone games that do not form part of a campaign.
Tabletop to hide dice rolls from the players. Tabletop (TTRPG) and
pen-and-paper (PnP) RPGs are conducted through discussion in a small social gathering. In traditional TTRPGs, a GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This is the format in which role-playing games were first popularized. In contrast, many
indie role-playing games experiment with different structures of play, such as sharing the responsibility for creating setting details and NPCs among all players. The first commercially available RPG,
Dungeons & Dragons (
D&D), was inspired by
fantasy literature and the
wargaming hobby and was published in 1974. The popularity of
D&D led to the birth of the tabletop role-playing game industry, which publishes games with many different themes, rules, and styles of play. The popularity of tabletop games decreased in the late 1990s due to competition from online MMO RPGs,
role-playing video games, and collectible card games. However, TTRPGs experienced a resurgence in popularity between the mid-2010s and early 2020s due to
actual play web series and online play through
videoconferencing during the
COVID-19 lockdowns. The tabletop format is often referred to simply as a
role-playing game. To distinguish this form of RPG from other formats, the
retronyms
tabletop role-playing game or
pen and paper role-playing game are sometimes used, though neither a table nor pen and paper are strictly necessary. Participants act out their characters' actions instead of describing them, and the real environment is used to represent the imaginary setting of the game world. Some live-action role-playing games use
rock paper scissors or comparison of attributes to resolve conflicts symbolically, while other LARPs use physical combat with simulated arms such as
airsoft guns or
foam weapons. LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to several days. Because the number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner.
Electronic media ''. Tabletop role-playing games have been translated into a variety of electronic formats. As early as 1974, the same year as the release of Dungeons & Dragons, unlicensed versions of it were developed on mainframe university systems under titles such as
dnd and
Dungeon. These early computer RPGs influenced all of electronic gaming, as well as spawning the role-playing
video game genre.
Single-player Single-player role-playing video games form a loosely defined genre of computer and console games with origins in role-playing games such as
Dungeons & Dragons, on which they base much of their terminology, settings, and game mechanics. The majority of players in MMORPGs do not engage in role-playing in this sense.
Computer-assisted gaming can be used to add elements of computer gaming to in-person tabletop role-playing, where computers are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction. ==People==