The title was reused for a 3.5 (Revised) Edition supplement published in March 2006. This book was designed by
Matthew Sernett,
Ari Marmell,
David Noonan, and
Robert J. Schwalb. Cover art is by
Todd Lockwood, and interior art is by
Ed Cox,
Carl Critchlow,
Daarken,
Wayne England,
Carl Frank,
Brian Hagan,
Michael Komarck,
Howard Lyon,
Chris Malidore,
Raven Mimura,
Lucio Parrillo,
Michael Phillippi,
Eric Polak,
Steve Prescott,
Scott Roller,
Joel Thomas,
Francis Tsai,
Franz Vohwinkel, and
James Zhang. The third edition
Tome of Magic is devoted to new forms and styles of magic as a path to power. These new paths are embodied in three new alternate base classes. The book is arranged into three sections, one for each of the new character classes and their unique take on magic. •
Binder - Allows the souls of
vestiges, beings so strange or powerful that they have been exiled from existence as it is normally understood, to share his body and thus gains power. This class can serve radically different roles from day to day, some of whose strongest suits include close-ranged damage, healing outside of battle, and personal protection and survival. The spirits may impose for a price for their power: significant and often very strange temporary changes to the character's appearance and behavior (though not so much that the character is in danger of
alignment shift). •
Shadowcaster - Manipulates shadow plane energy to create a variety of effects. Some of Shadow Magic stronger suits include single-target damage (and to a lesser extent, area damage), espionage and divination, and reacting to or influencing the magic of others. •
Truenamer - Caster that utilizes the power of truenames to create a variety of effects. Mechanically, Trunamers are very much a "support"-oriented class whose strong suits include healing and protection, weapon and armor augmentation, and battlefield harassment. Each chapter includes several feats, prestige classes, magic items and monsters associated with that style of magic. Matthew Sernett explained the inspiration for the creation of the book: "The concept for the book started with the idea of doing something about "advanced magic." We wanted to show people something new, and take magic to a different place for the game. We struck upon the individual themes for the three types of magic (pact magic, shadow magic, and truename magic) as the most interesting among several areas of magic that
D&D hasn't explored very well up to this point." ==References==