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Civilization IV

Civilization IV is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the Civilization series and was designed by Soren Johnson. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.

Gameplay
Civilization IV follows some of the 4X model of turn-based strategy games, a genre in which players control an empire and "explore, expand, exploit, and exterminate", by having the player attempt to lead a modest group of people from a base with initially scarce resources into a successful empire or civilization. The condition for winning the game is accomplished through one of the five ways: militarily defeating all other civilizations in the game world, controlling over two-thirds of the game world's land and population, building the first spaceship in the Space Age and sending it to Alpha Centauri, having the most dominant Culture ratings over other civilizations, or becoming "World Leader" through the United Nations votes. Additionally, there are multiple game scores for each civilization throughout the game based on the actions of each civilization and a number of factors, allowing for a win condition based on the total of these points if the game timer runs out. The game can be played in multiple modes: as a single player facing against one or more computer-controlled opponents, in hot seat mode, or through online multiplayer games. As with other turn-based strategy video games, the player can customize the look and feel of their game world as well as the difficulty of any game AI players before the game starts. Each map space has a terrain type, such as plains, tundra, or desert, that affects the available resources players can extract from their environments and the movements of certain units through that terrain. The player is then given 18 civilizations to choose from, each with their own pros and cons, plus a leader avatar, an initial set of civilization technology, and any units unique to that civilization. When the game starts, however, it chooses random locations to place across a predefined square grid map. Like other strategy games, Civilization IV has a fog of war feature, in which unexplored territory remains darkened and territories without any units stationed on its designated square is shaded with darker colors. Units and combat Most units that the player can generate and use are military units, with certain attributes such as combat strength and movement rate particular to each military type. Each unit can gain experience through combat, which later translates into promotions that the player can use to assign military units new bonuses. The game features seven religions (Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, and Taoism) that are founded by the first civilization to research a certain technology which varies per religion. Religions can then be spread actively through the production of missionary units or passively through means such as trade routes. Religions may be spread to domestic and foreign cities and there is no limit to the number of religions that can be present in any single city. The player may only choose one state religion at a time and all seven offer identical advantages (e.g. cities with the state religion receive bonuses in happiness, and potentially in production, science, gold and even military unit experience points). Customization Civilization IV is much more open to modification than its predecessors were. Game data and rules are stored in XML files, and a Software Development Kit was released in April 2006 to allow customization of game AI. The map editor supports Python. The World Builder allows a player to either design a map from scratch or edit a preloaded template map as a starting point for a new game. The player can modify the map by placing and modifying any number of rivers, landmasses, mountains, resources, units, and cities, as well as their attributes such as Culture generation. The World Builder for Civilization IV is in-game, in contrast to previous Civilization games where the Map Editor was an external application. More game attributes are stored in XML files, which can be edited with an external text editor or application. On September 20, 2005, Firaxis Games senior producer Barry Caudill stated that "[e]diting these files will allow players to tweak simple game rules and change or add content. For instance, they can add new unit or building types, change the cost of wonders, or add new civilizations. Players can also change the sounds played at certain times or edit the play list for your soundtrack." ==Production==
Production
Production and development The game engine for Civilization IV was built entirely from scratch, with some help from NDL's Gamebryo engine. and which allowed easier readability Mods Sid Meier's Civilization IV also released some bonus content, mainly to show modding capabilities: • Earth – This is the world map of the game, based on the Robinson projection of the Earth in order to optimize its size. 124x68 tiles large, it features just 9 ancient civilizations. An 18 civilizations version of this mod was later released which won the first prize at a GameFlood modding contest. • Earth Ice Age – This map is set in the world during the last ice age (20,000 years before present), with 11 randomly picked civilizations. • Greek World – To reenact the classical Mediterranean, a special map was made, based on Hecataeus' map of the world as it was known by the Greeks. Extra detail was also borrowed from other ancient sources such as Homer, Ptolemy, and Herodotus. • Rhye's and Fall of Civilization – This mod changes much of the core settings of the game as an attempt at maintaining a sense of historical realism into the game. In order to do this, it introduces other features such as plagues and congresses. • Fall from Heaven - a total conversion mod that reimagines the game in a dark fantasy setting, built by Derek Paxton. Its sequel Fall from Heaven II became the most downloaded mod on CivFanatics. Civilization Anonymous The game had a viral marketing campaign, revolving around a fictitious self-help organization known as Civilization Anonymous (shortened to CivAnon), the intention being to satirise how addictive the game was. With the slogan "No More Turns", the premise was the following: "Rumors have begun to circulate that the newest edition of the "One More Turn" franchise is on its way. STAY AWAY from this game at all costs. You will likely be powerless to its extreme addictive properties once exposed". Various characters were created, and their scenarios were included in various trailers showing the "inside [of] a Civanon meeting for [Civilization] addicts," the first of which being played during E3 2005 once an hour at the 2K Games booth. These "video testimonials of supposedly recovering Civilization addicts" also featured cameos by Sid Meier. In addition to this, an "official" website was created by 2K Games with extra content. The Civilization Anonymous campaign was brought back for the following game Civilization V. Break described the campaign as "hilarious", Destructoid shared this view, saying the support group campaign is "a clever marketing tool", but wishing it existed as "we all know there really are people who suffer from one-more-turn-itis". VantureBeat said the campaign was "incredibly clever and funny", adding "what made it so powerful was not the near-flawless execution and fine detail; it was the fact that it could have been real". 'Ctrl-Alt-Play: Essays on Control in Video Gaming' noted the spoof highlighted the series' "hyper-addictive turn-based gameplay". Release Civilization IV was published for the Windows and Mac OS X platforms. Aspyr released the Mac OS X version on June 26, 2006, and a Mac digital version was released January 2010 on gameagent.com. Users who quickly purchased the game after initial release reported having problems playing the game on particular sets of video drivers, which were later resolved by a Firaxis patch, according to GameSpy. Firaxis Games has also published two expansion packs for Civilization IV, entitled Civilization IV: Warlords and Civilization IV: Beyond the Sword. A remake of the original 1994 ''Sid Meier's Colonization, rebuilt with Civilization IV's game engine and titled Civilization IV: Colonization, was released for Mac and PC as a standalone game and later bundled with the two expansions as Civilization IV: The Complete Edition''. == Reception ==
Reception
Sales Civilization IV was a commercial success, and sold more than 1 million units by mid-March 2006. By that time, it had held a top-10 position on every weekly computer game sales chart released by The NPD Group since the game's launch. NPD declared Civilization IV the 11th-best-selling computer game of 2005, and it rose to ninth place on the firm's annual computer game sales chart for the following year. It returned to NPD's year-end top 20 in 2008 with a 13th-place finish. The game also received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. According to Take-Two Interactive, sales of Civilization IV surpassed 3 million units by March 2008. Critical reviews Civilization IV received universal critical acclaim with an aggregate score of 94 on Metacritic and GameGuru appreciated its ability to zoom onto individual squares. In 2021, PCGamesN ranked it as the best game in the series. Awards Civilization IV won multiple awards at various events and gaming websites. • IGN chose it as the PC Game of the Year of 2005 over competing titles such as F.E.A.R. and Guild Wars, as the Best Strategy Game (both for PC and overall) and as the Best Online Game of 2005 for PC. In 2006, IGN ranked it first place on The Editor's Top 10 list and second place on the Top 25 PC Games of All Time list. • GameSpot awarded the game Best Strategy Game and Best PC Game, and it was nominated as an entry for Game of the Year. • GameSpy named the game Game of the Year, PC Game of the Year, and Best PC Turn-Based Strategy Game of the Year. • At the 9th Annual Interactive Achievement Awards, Civilization IV won "Strategy Game of the Year", and was nominated for "Computer Game of the Year". • At the 53rd Annual Grammy Awards of 2010, the song "Baba Yetu", which was written to be the title theme for Civilization IV, won in the Best Instrumental Arrangement Accompanying Vocalist category, because it had been allowed eligibility in the competition through Christopher Tin's inclusion of the song in his subsequent release of his 2009 album Calling All Dawns. This decision made "Baba Yetu" a landmark in video game history as the first Grammy Award nomination and win for any video game theme. The editors of Computer Games Magazine named Civilization IV the best computer game of 2005, and presented it with their awards for "Best Strategy Game", "Best AI" and "Best Interface". They wrote, "It's a towering achievement, even for a series as revered as this one. Even for long-time fans of the series, playing Civilization IV is like discovering it for the very first time." Civilization IV also won PC Gamer USs "Best Turn-Based Strategy Game 2005" award. The magazine's Dan Stapleton called it "a huge facelift to a winning formula." It was nominated as PC Gamer USs "Best Multiplayer Game 2005" and overall game of the year, but lost in these categories to Battlefield 2. == References ==
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