Pizza Tower received "generally favorable reviews" according to the
review aggregate website
Metacritic, and a "Mighty" approval rating on the aggregator
OpenCritic. Critics were surprised by
Pizza Tower quality and considered it a worthy substitute for
Wario Land, some calling it a rare spiritual successor that is better than its inspiration.
Polygon said
Pizza Tower "has sharpened, tuned, evolved, and damn near
perfected [
Wario Land] odd niche of platforming",
PC Gamer said Peppino's animations made him feel like a fleshed-out character despite never speaking. The soundtrack was acclaimed for its intensity.
MeriStation said it complimented the visuals,
Multiplayer.it wrote it combined funk with
metal while remaining true to the style of 1990s platform games, and
PC Gamer likened its "clever" blend of a retro style and
samples to
Jet Set Radio (2000).
IGN said the soundtrack did an excellent job conveying the distinct atmosphere of each level.
IGN and
PC Gamer considered "It's Pizza Time!" a particular highlight. Beyond the soundtrack,
Multiplayer.it praised the
sound design, describing the sound effects as instantly iconic. Critics commended
Pizza Tower gameplay. They enjoyed each level's distinct theme and mechanics as well as the secrets scattered throughout, and compared the sense of speed to the
Sonic the Hedgehog series. Reviewers felt it improved and expanded on the
Wario Land formula, with
Den of Geek calling it "faster, crazier, [and] sillier".
Polygon and
IGN highlighted the escape sequences,
Multiplayer.it said the power-ups surpassed
Wario Land in terms of surrealness and fun, and
PC Gamer said the final boss's spectacle rivaled that of the
Bayonetta series.
IGN said that while
Pizza Tower would only take five to six hours to finish, the secrets and ranking system provided substantial
replay value, and
MeriStation said replaying levels to obtain P ranks was where the gameplay was at its best.
Polygon thought allowing the player to choose what they liked to achieve instead of featuring traditional difficulty levels was an "elegant-ass approach to game difficulty".
Nintendo Life only complaint was that the bosses were somewhat frustrating due to a reliance on randomness.
IGN,
MeriStation,
PC Gamer, and
Polygon found controlling Peppino satisfying,
PC Gamer likening his moveset to a
Swiss Army knife for its versatility.
Polygon described Peppino's abilities as limited but intuitive and excellently complementing the level design. Conversely,
Multiplayer.it and
Rock Paper Shotgun felt it was challenging to become accustomed to controlling Peppino since he requires considerable precision, which
Rock Paper Shotgun said was
Pizza Tower biggest flaw. While its levels were still designed in
Wario Land slow and methodical fashion,
Rock Paper Shotgun wrote,
Pizza Tower expects the player to move fast, leading to the repeated frustration of losing momentum. They said this meant the game would not be for everyone, though some would consider the "rough edges... an essential part of the appeal".
Awards ==Notes==