In 1972, Koichi Shimizu devised the "4Cs of marketing mix (Commodity, Cost, Communication, Channel)." "Commodity" is a Latin word that means "comfortable together," so the term "co-created goods and services." In 1979, Koichi Shimizu announced the concept of "co-marketing" at an academic conference. The framework is the "7Cs Compass Model", which is shown by the 7Cs and the compass needle (NWSE). [Corporation(C-O-S)]: Competitor, Organization, Stakeholder, [4Cs]: Commodity, Cost, Communication, Channel, [Consumer]: Needs, Wants, Security, Education, [Circumstances]: National and international, Weather, Social and Cultural, Economic. Commodity in this is Latin for "Commodus: both convenient, both comfortable." Therefore, Commodity is "Co-creation Goods and Services." In their review of the literature on "customer participation in production", Neeli Bendapudi and Robert P. Leone found that the first academic work dates back to 1979. In 1990, John Czepiel suggests that customer's participation may lead to greater customer satisfaction. Also in 1990, Scott Kelley, James Donnelly and Steven J. Skinner suggest other ways to look at customer participation: quality, employee's performance, and emotional responses. An article by R. Normann and R. Ramirez written in 1993 suggests that successful companies do not focus on themselves or even on the industry but on the value-creating system. Michel, Vargo and Lusch acknowledged that something similar to their concept of co-creation can be found in Normann's work - particularly, they consider his idea of "density of offerings" to be valuable. In 1995, Michael Schrage argues that not all customers are alike in their capacity to bring some kind of knowledge to the firm. In 1995, Firat, Fuat, Dholakia, and Venkatesh introduce the concept "customerization" as a form of buyer-centric mass-customization and state that it would enable consumers to act as a co-producer. However, Bendapudi and Leone (2003) conclude that "the assumption of greater customization under co-production may hold only when the customer has the expertise". In "Reinventing Value Propositions" (1996), Kambil, Ginsberg and Bloch present co-creation as a strategy to transform value propositions working with customers or complementary resources. In "Co-creation: A new source of value" (1999), Kambil, Friesen and Sundaram present co-creation as an important source of value enabled by the Internet and analyze what risks companies must consider in utilizing this strategy. In 2000,
C. K. Prahalad and Venkat Ramaswamy popularized the concept in their article "Co-Opting Customer Competence". In their book
The future of competition (2004), they defined co-creation as the "joint creation of value by the company and the customer; allowing the customer to co-construct the service experience to suit their context". Also in 2004, Vargo and Lush introduce their "
service-dominant logic" of marketing. One of its "foundational premises" was "the customer is always a coproducer". Prahalad commented that the authors did not go far enough. In 2006, Kalaignanam and Varadarajan analyze the implications of information technology for co-creation. They state that developments in IT will support co-creation. They introduce a conceptual model of customer participation as a function of the characteristics of the product, the market, the customer and the firm. They suggest demand-side issues may have a negative effect on satisfaction. In the mid-2000s, co-creation and similar concepts such as
crowdsourcing and
open innovation were popularized greatly, for instance by the book
Wikinomics. In 2013 Jansen and Pieters argue that co-creation is often used as a
buzzword and can mean many different things. The term is used incorrectly to refer to forms of
market research, such as
focus groups or social media analysis. They say simply working together with or collecting input from customers is also not enough to be called co-creation - it should only be called co-creation if "the end user plays an active role and it is a continuous process". They introduced the term "complete co-creation" for this, with the following definition:
"a transparent process of value creation in ongoing, productive collaboration with, and supported by all relevant parties, with end-users playing a central role" (Jansen and Pieters, 2017, p. 15). Complete co-creation is regarded where Dolinger, Lodge & Coates define it as the "process of students' feedback, opinions, and other resources such as their intellectual capabilities and personalities, integrated alongside institutional resources". ==As a way of thinking about value==