Number line The simplest example of a coordinate system in one dimension is the identification of points on a
line with real numbers using the
number line. In this system, an arbitrary point
O (the
origin) is chosen on a given line. The coordinate of a point
P is defined as the signed distance from
O to
P, where the signed distance is the distance taken as positive or negative depending on which side of the line
P lies. Each point is given a unique coordinate and each real number is the coordinate of a unique point.
Cartesian coordinate system The prototypical example of a coordinate system is the
Cartesian coordinate system. In the
plane, two
perpendicular lines are chosen and the coordinates of a point are taken to be the signed distances to the lines. In three dimensions, three mutually
orthogonal planes are chosen and the three coordinates of a point are the signed distances to each of the planes. This can be generalized to create
n coordinates for any point in
n-dimensional Euclidean space. Depending on the direction and order of the
coordinate axes, the three-dimensional system may be a
right-handed or a left-handed system.
Polar coordinate system Another common coordinate system for the plane is the
polar coordinate system. A point is chosen as the
pole and a ray from this point is taken as the
polar axis. For a given angle
θ, there is a single line through the pole whose angle with the polar axis is
θ (measured counterclockwise from the axis to the line). Then there is a unique point on this line whose signed distance from the origin is
r for given number
r. For a given pair of coordinates (
r,
θ) there is a single point, but any point is represented by many pairs of coordinates. For example, (
r,
θ), (
r,
θ+2
π) and (−
r,
θ+
π) are all polar coordinates for the same point. The pole is represented by (0,
θ) for any value of
θ.
Cylindrical and spherical coordinate systems There are two common methods for extending the polar coordinate system to three dimensions. In the
cylindrical coordinate system, a
z-coordinate with the same meaning as in Cartesian coordinates is added to the
r and
θ polar coordinates giving a triple (
r,
θ,
z). Spherical coordinates take this a step further by converting the pair of cylindrical coordinates (
r,
z) to polar coordinates (
ρ,
φ) giving a triple (
ρ,
θ,
φ).
Homogeneous coordinate system A point in the plane may be represented in
homogeneous coordinates by a triple (
x,
y,
z) where
x/
z and
y/
z are the Cartesian coordinates of the point.{{cite book |title=An Introduction to Algebraical Geometry|first=Alfred Clement|last=Jones
Other commonly used systems Some other common coordinate systems are the following: •
Curvilinear coordinates are a generalization of coordinate systems generally; the system is based on the intersection of curves. •
Orthogonal coordinates:
coordinate surfaces meet at right angles •
Skew coordinates:
coordinate surfaces are not orthogonal • The
log-polar coordinate system represents a point in the plane by the logarithm of the distance from the origin and an angle measured from a reference line intersecting the origin. •
Plücker coordinates are a way of representing lines in 3D Euclidean space using a six-tuple of numbers as
homogeneous coordinates. •
Generalized coordinates are used in the
Lagrangian treatment of mechanics. •
Canonical coordinates are used in the
Hamiltonian treatment of mechanics. •
Barycentric coordinate system as used for
ternary plots and more generally in the analysis of
triangles. •
Trilinear coordinates are used in the context of triangles. There are ways of describing curves without coordinates, using
intrinsic equations that use invariant quantities such as
curvature and
arc length. These include: • The
Whewell equation relates arc length and the
tangential angle. • The
Cesàro equation relates arc length and curvature. ==Coordinates of geometric objects==