Billiards Collisions play an important role in
cue sports. Because the collisions between
billiard balls are nearly
elastic, and the balls roll on a surface that produces low
rolling friction, their behavior is often used to illustrate
Newton's laws of motion. After a zero-friction collision of a moving ball with a stationary one of equal mass, the angle between the directions of the two balls is 90 degrees. This is an important fact that professional billiards players take into account, although it assumes the ball is moving without any impact of friction across the table rather than rolling with friction. Consider an elastic collision in two dimensions of any two masses
ma and
mb, with respective initial velocities
va1 and
vb1 where
vb1 =
0, and final velocities
va2 and
vb2. Conservation of momentum gives
ma
va1 =
ma
va2 +
mb
vb2. Conservation of energy for an elastic collision gives (1/2)
ma|
va1|2 = (1/2)
ma|
va2|2 + (1/2)
mb|
vb2|2. Now consider the case
ma =
mb: we obtain
va1 =
va2 +
vb2 and |
va1|2 = |
va2|2 + |
vb2|2. Taking the
dot product of each side of the former equation with itself, |
va1|2 =
va1•
va1 = |
va2|2 + |
vb2|2 + 2
va2•
vb2. Comparing this with the latter equation gives
va2•
vb2 = 0, so they are perpendicular unless
va2 is the zero vector (which occurs
if and only if the collision is head-on).
Perfect inelastic collision In a perfect
inelastic collision, i.e., a zero
coefficient of restitution, the colliding particles
coalesce. Using conservation of momentum: ::m_a \mathbf v_{a1} + m_b \mathbf v_{b1} = \left( m_a + m_b \right) \mathbf v_2, the final velocity is given by ::\mathbf v_2 = \frac{m_a \mathbf v_{a1} + m_b \mathbf v_{b1}}{m_a + m_b}. The reduction of total kinetic energy is equal to the total kinetic energy before the collision in a
center of momentum frame with respect to the system of two particles, because in such a frame the kinetic energy after the collision is zero. In this frame most of the kinetic energy before the collision is that of the particle with the smaller mass. In another frame, in addition to the reduction of kinetic energy there may be a transfer of kinetic energy from one particle to the other; the fact that this depends on the frame shows how relative this is. With time reversed we have the situation of two objects pushed away from each other, e.g. shooting a
projectile, or a
rocket applying
thrust (compare the
derivation of the Tsiolkovsky rocket equation).
Animal locomotion Collisions of an animal's foot or paw with the underlying substrate are generally termed ground reaction forces. These collisions are inelastic, as kinetic energy is not conserved. An important research topic in
prosthetics is quantifying the forces generated during the foot-ground collisions associated with both disabled and non-disabled gait. This quantification typically requires subjects to walk across a
force platform (sometimes called a "force plate") as well as detailed
kinematic and
dynamic (sometimes termed kinetic) analysis.
Hypervelocity impacts on comet
Tempel 1. Hypervelocity is very high
velocity, approximately over 3,000
meters per second (11,000 km/h, 6,700 mph, 10,000 ft/s, or
Mach 8.8). In particular, hypervelocity is velocity so high that the strength of materials upon impact is very small compared to
inertial stresses.{{cite book ==See also==