Conception The game was conceived by the
Sega Technical Institute (STI) programmer Peter Morawiec. He encouraged Morawiec to pitch it directly to
Sega of America CEO
Tom Kalinske, who approved it. Although Kalinske wanted development to begin immediately,
Comix Zone was placed on hold so STI could work on
Sonic Spinball (1993), as Sega wanted to have a
Sonic the Hedgehog game available for the 1993
Christmas shopping season. Following
Spinball release, STI pitched several concepts, including
Comix Zone, to Sega management. Kalinske remembered
Comix Zone and asked STI to begin development. The marketing department also demanded, against Morawiec's wishes, that Sketch have a sidekick, a popular trend in games at the time. Morawiec did not want Sketch to be followed by a human or a large animal, so he conceived Roadkill since a rat "didn't take up a lot of screen space, and we could do quite a bit with it in terms of puzzles and such."
Comix Zone became STI's top project with the full support of Sega's marketing department. The development was relatively smooth, though the game was repeatedly delayed so the team could add more features, leading to a release late in the Genesis' lifecycle.
Comix Zone was one of the only two games, the other being
The Ooze, to bear the STI logo. and the last Genesis game Senn worked on. The soundtrack was composed by
Howard Drossin, who used the GEMS sound driver and chose a
rock music style. Drossin sought to demonstrate the sound capabilities of the Genesis and that it could produce more than just
chiptune. He provided most of the male audio clips, while various administrative assistants provided female audio clips. Morawiec contributed the voice of the villain Gravis. Late in development, Sega's testing department recommended that the
difficulty level be increased. Average players found it difficult to complete the game as a result, and Morawiec expressed regret that he followed the test department's recommendation. As development concluded, pressure was mounting as the American STI team had not released a game since
Spinball. Further complicating matters was the forthcoming release of Sega's new consoles, the
32X and
Sega Saturn, and Stephens expecting a child. Resultingly,
Comix Zone scope was reduced for a sooner-than-planned release and two levels had to be removed. In retrospect, Morawiec felt the development would have greatly benefited from the contributions of STI's more experienced Japanese staff, who had split from the main team following the release of
Sonic the Hedgehog 2 (1992). ==Release==