Sonic the Hedgehog 2 boosted sales of the
Sega Genesis in the 1992
holiday shopping season. When Sega of America's management realized that
Sonic the Hedgehog 3 would not be ready until next year, they commissioned another game that could be completed in time for the 1993 holiday season.
Sonic Spinball was developed by mostly American staff from
Sega Technical Institute while the Japanese staff were producing
Sonic 3. Sega's research suggested that the Casino Night Zone was one of the most popular levels in
Sonic the Hedgehog 2. This provided designer Peter Morawiec with a direction for the new game. Morawiec drew inspiration from the 1992
Amiga game
Pinball Dreams to combine pinball
mechanics with the gameplay of
Sonic the Hedgehog. Morawiec and three colleagues designed basic animations depicting Sonic as a pinball. The animations were demonstrated to Sega's senior management, who approved the project. The game would have to be completed in under a year to be ready in time for the 1993 holiday season. Morawiec considered this a "tight" schedule for a game that would capitalize on the series' popularity in North America. To speed up production, Sega sent veteran staff from Japan to assist, including regular
Sonic the Hedgehog artist Katsuhiko Sato. Despite the transfer of these staff, the game was still not predicted to be complete in time. As a result, Sega Technical Institute staff changed the
programming language from
assembly to
C, an unusual choice for Genesis games at the time. Morawiec said the choice caused
frame rate and optimization problems, but greatly accelerated development. A large part of the game's development happened in June and August 1993, the project evolved from a roughly playable build to a completed game. Immediately before the game was due to ship, the team was informed that Sega did not own the rights to the
Sonic the Hedgehog theme tune. Morawiec recalled uproar among the team after
Hirokazu Yasuhara, the lead designer on
Sonic Team, explained that the tune was owned by the Japanese band
Dreams Come True, whose member
Masato Nakamura composed the soundtrack for the first two
Sonic games. Morawiec tasked lead composer
Howard Drossin to write a new theme within two hours.
Release Morawiec believe the game would face "acceptance challenges" from both fans and the gaming media, as it strayed away from the traditional platforming genre. After returning to the United States from Europe, Morawiec was surprised to find that the game had sold well, and was pleased that it benefited from the franchise's popularity. Nonetheless, he regretted that the team had lacked time to "polish" the game. After the
Game Gear game
Sonic Drift received poor reviews in Japan, Sega released an
8-bit port of
Sonic Spinball for the
Game Gear in its place worldwide in late 1994. It was also released for the
Master System in Brazil and Europe in January 1995.
Sonic Spinball has been rereleased on 11 different platforms. The Genesis version of the game has been rereleased on the
Sonic Mega Collection compilation for the
GameCube,
PlayStation 2,
Xbox and
Microsoft Windows, ''
Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3, and multiple iterations of the Sega Smash Pack series of compilations, including a port to Game Boy Advance. The Game Gear version appears as an unlockable game in Sonic Adventure DX: Director's Cut for the GameCube and Windows, as well as Sonic Gems Collection for the GameCube and PlayStation 2. The game was intended to be included in the Sonic Classic Collection'' for the
Nintendo DS, but was cut for unknown reasons. The Genesis version was released on the
Wii's
Virtual Console on March 12, 2007, in North America and April 5, 2007, in Europe. An emulated form of the game was also made available for
iOS devices via Apple's
App Store in 2010, but was later removed along with other Sega games in 2015. It was released on
Steam in 2010 and on the
Nintendo Classics service in 2022. ==Reception==