MarketList of AMD graphics processing units
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List of AMD graphics processing units

The following is a list that contains general information about GPUs, and other video cards, made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form.

Field explanations
The headers in the table listed below describe the following: • Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. • Codename – The internal engineering codename for the GPU. • Launch – Date of release for the GPU. • Architecture – The microarchitecture used by the GPU. • Fab – Fabrication process. Average feature size of components of the GPU. • TransistorsNumber of transistors on the die. • Die size – Physical surface area of the die. • Core config – The layout of the graphics pipeline, in terms of functional units. • Core clock – The reference base and boost (if available) core clock frequency. • FillratePixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in pixels/s. • Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in texels/s. • PerformanceShader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. • Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in vertices/s. • MemoryBus type – Type of memory bus utilized. • Bus width – Maximum bit width of the memory bus utilized. • Size – Size of the graphics memory. • Clock – The reference memory clock frequency. • Bandwidth – Maximum theoretical memory bandwidth based on bus type and width. • TDP (Thermal design power) – Maximum amount of heat generated by the GPU chip, measured in Watt. • TBP (Typical board power) – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as Voltage regulator module, memory, fans, etc., measured in Watt. • Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe). • API support – Rendering and computing APIs supported by the GPU and driver. Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance. == Video codec acceleration ==
Video codec acceleration
R100Video ImmersionR200 – Video Immersion II • R300 – Video Immersion II + Video ShaderR410 – Video Shader HD • R420 – Video Shader HD + DXVAR520Avivo VideoR600Avivo HDUVD 1.0 • R700UVD 2, UVD 2.2 • EvergreenUVD 2.2Northern IslandsUVD 3 (HD 67xx UVD 2.2) • Southern Islands – UVD 3.1, VCE 1.0Sea IslandsUVD 4.2, VCE 2.0Volcanic IslandsUVD 5.0, 6.0, VCE 3.0Arctic IslandsUVD 6.3, VCE 3.4VegaUVD 7.0, VCE 4.0 and VCN 1.0 only at AMD Raven RidgeNavi 1XVCN 2.0Navi 2XVCN 3.0Navi 3XVCN 3.0Navi 4XVCN 5.0 == Features overview ==
Desktop GPUs
Wonder series Mach series Rage series 1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units 2 OpenGL 1.0 (Generic 2D) is provided through software implementations. Radeon R100 series • All models support Direct3D 7.0 and OpenGL 1.3 • The R100 cards were originally launched without any numbering as Radeon SDR, DDR, LE and VE; these products were later "rebranded" to their names within the numbered naming scheme, when the Radeon 8000 series was introduced. 1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory. B First number indicates OEM cards. Second number indicates Retail cards. IGP (3xx series) • All models are manufactured with a 180 nm fabrication process • All models support Direct3D 7.0 and OpenGL 1.3 • Based on the Radeon VE 1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units Radeon R200 series • All models are manufactured with a 150 nm fabrication process • All models support Direct3D 8.1 and OpenGL 1.4 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units IGP (9000 series) • All models are manufactured with a 150 nm fabrication process • All models support Direct3D 8.1 and OpenGL 1.4 • Based on the Radeon 9200 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units Radeon R300 series AGP (9000 series, X1000 series) • All models support Direct3D 9.0 and OpenGL 2.0 • All models use an AGP 8x interface 1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units 2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro. PCIe (X3xx, X5xx, X6xx, X1000 series) • All models support Direct3D 9.0 and OpenGL 2.0 • All models use a PCIe ×16 interface 1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units IGP (X2xx, 11xx series) • All models support Direct3D 9.0 and OpenGL 2.0 • Based on the Radeon X300 1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units Radeon R400 series AGP (X7xx, X8xx) • All models support AGP 8× • All models support Direct3D 9.0b and OpenGL 2.0 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units PCIe (X5xx, X7xx, X8xx, X1000 series) • All models support PCIe ×16 • All models support Direct3D 9.0b and OpenGL 2.0 1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units IGP (X12xx, 21xx) • All models support Direct3D 9.0b and OpenGL 2.0 • Based on Radeon X700 Radeon X1000 series Note that ATI X1000 series cards (e.g. X1900) do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch. 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units Radeon HD 2000 series Radeon HD 3000 series IGP (HD 3000) • All Radeon HD 3000 IGP models support Direct3D 10.0 and OpenGL 3.3 1 Unified shaders : Texture mapping units : Render output units 2 The clock frequencies may vary in different usage scenarios, as AMD PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It is preferably used for a frame buffer. All-in-Wonder series 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units Radeon HD 4000 series } 1 Unified shaders : Texture mapping units : Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP. 4 All models feature UVD2 and PowerPlay. IGP (HD 4000) • All Radeon HD 4000 IGP models support Direct3D 10.1 and OpenGL 2.0 1 Unified shaders : Texture mapping units : Render output units 2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It preferably used for frame buffer. Radeon HD 5000 series • The HD5000 series is the last series of AMD GPUs which supports two analog CRT-monitors with a single graphics card (i.e. with two RAM-DACs). • AMD Eyefinity introduced. Radeon HD 6000 series • The Radeon HD 6000 series has a new tesselation engine which is said to double the performance when working with tesselation compared to the previous HD 5000 series. IGP (HD 6000) • All models feature the UNB/MC Bus interface • All models lack double-precision FP • With driver Update OpenGL 4.4 available (Last Catalyst 15.12). OpenGL 4.5 available with Crimson Beta (driver version 15.30 or higher). • All models feature Angle independent anisotropic filtering, UVD3, and AMD Eyefinity capabilities, with up to three outputs. • All models feature 3D Blu-ray Disc acceleration. • Embedded GPUs as part of AMD's Lynx platform APUs. Radeon HD 7000 series IGP (HD 7000) • All models feature the UNB/MC Bus interface • All models do not support double-precision FP • TeraScale 2 (VLIW5) based APUs feature angle independent anisotropic filtering, UVD3, and Eyefinity capabilities, with up to three outputs. • TeraScale 3 (VLIW4) based APUs feature angle independent anisotropic filtering, UVD3.2, and Eyefinity capabilities, with up to four outputs. Radeon HD 8000 series Radeon 200 series Radeon 300 series Radeon 400 series Radeon 500 series Radeon RX Vega series Radeon VII series Radeon RX 5000 series Radeon RX 6000 series Radeon RX 7000 series Radeon RX 9000 series == Mobile GPUs ==
Mobile GPUs
These GPUs are either integrated into the mainboard or occupy a Mobile PCI Express Module (MXM). Rage Mobility series 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units. Mobility Radeon series 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units. Mobility Radeon X300, X600, X700, X800 series 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units. Mobility Radeon X1000 series 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units. Mobility Radeon HD 2000 series OpenGL 3.3 is possible with latest drivers for all RV6xx. 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units. 2 Unified Shaderss : Texture mapping units : Render output units Mobility Radeon HD 3000 series 1 Unified Shaders : Texture mapping units : Render output units Mobility Radeon HD 4000 series 1 Unified shaders : Texture mapping units : Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. Mobility Radeon HD 5000 series 1 Unified shaders : Texture mapping units : Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. Radeon HD 6000M series IGP (HD 6000) • All models feature the UNB/MC Bus interface • All models lack double-precision FP • All models feature Angle independent anisotropic filtering, UVD3, and Eyefinity capabilities, with up to three outputs. IGP (HD 6000G) • All models support Direct3D 11, OpenGL 4.4 and OpenCL 1.2 • All models feature the UNB/MC Bus interface • All models lack double-precision FP • All models feature angle independent anisotropic filtering, UVD3 and Eyefinity capabilities, with up to three outputs. • All models feature VLIW5 1 Unified shaders : Texture mapping units : Render output units : Compute units 2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary. Radeon HD 7000M series IGP (HD 7000G) Radeon HD 8000M series Radeon M200 series Radeon M300 series Radeon M400 series Radeon M500 series Radeon 600 series Radeon RX 5000M series Radeon RX 6000M series Radeon RX 7000M series == Workstation GPUs ==
Workstation GPUs
FireGL series 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units : Compute Units FireMV (Multi-View) series 1 Vertex shaders : Pixel shaders : Texture mapping unit : Render output units 2 Unified shaders : Texture mapping unit : Render output units FirePro (Multi-View) series FirePro 3D series (V000) 1 Unified shaders : Texture mapping units : Render output units : Compute Units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory 3 Windows 7, 8.1, 10 Support for Fire Pro Cards with Terascale 2 and later by firepro driver 15.301.2601 FirePro series (Vx900) 1 Unified shaders : Texture mapping units : Render output units : Compute Units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 Support for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045 FirePro Workstation series (Wx000) • Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher. • Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs. 1 Unified shaders : Texture mapping units : Render output units : Compute Units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs FirePro D-Series In 2014, AMD released the D-Series specifically for Mac Pro workstations. 1 Unified shaders : Texture mapping units : Render output units : compute units FirePro Workstation series (Wx100) • Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher. • Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs. 1 Unified shaders : Texture mapping units : Render output units : compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs FirePro Workstation series (Wx300) • Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs. Radeon PRO series Radeon Pro WX x100 series • Vulkan 1.1 possible for GCN with Radeon Pro software 18.Q1.1 or higher. Radeon Pro WX x200 series Radeon Pro Vega series Radeon Pro 5000 series Radeon Pro W5000 series Radeon Pro W6000 series Radeon Pro W7000 series Radeon Pro R9000 series == Mobile workstation GPUs ==
Mobile workstation GPUs
Mobility FireGL series FirePro Mobile series Radeon Pro WX x100 Mobile series • Half precision power (FP16) is equal to single precision power (FP32) in 4th GCN generation (in 5th Gen: half precision (FP16) = 2× SP (FP32)) Radeon Pro 400 series Radeon Pro 500 series Radeon Pro WX x200 Mobile series Radeon Pro Vega series Radeon Pro 5000M series Radeon Pro W5000M series Radeon Pro W6000M series == Server GPUs ==
Server GPUs
FireStream series FirePro Remote series 1 Unified shaders : Texture mapping units : Render output units : compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. FirePro Server series (S000x/Sxx 000) • Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher. OpenGL 4.5 was only in Windows available. Actual Linux Driver support OpenGL 4.5 and Vulkan 1.0, but only OpenCL 1.2 by AMDGPU Driver 16.60. • Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs. 1 Unified shaders : Texture mapping units : Render output units: Compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs Radeon Sky series 1 Unified shaders : Texture mapping units : Render output units : compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. Radeon Pro V series Radeon Instinct series == Embedded GPUs ==
Embedded GPUs
1 Unified shaders : Texture mapping units : Render output units 2 CU = Compute units 3 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. == Console GPUs ==
Console GPUs
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units 3 Unified shaders : Texture mapping units : Render output units : RT Cores 4 The Latte looks similar to the RV730 used in the Radeon HD4650/4670. 5 In most cases, especially in games, half of this data can be considered. == See also ==
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