Early history The
Nimrod, designed by
John Makepeace Bennett, built by Raymond Stuart-Williams and exhibited in the 1951 Festival of Britain, is regarded as the first gaming computer. Bennett did not intend for it to be a real gaming computer, however, as it was supposed to be an exercise in mathematics as well as to prove computers could "carry out very complex practical problems", not purely for enjoyment. A few years later,
game consoles like the
Magnavox Odyssey (released in 1972) and the
Atari 2600 (released 1977) were the basis of the future of not just gaming consoles, but gaming computers as well with their increasing popularity with families everywhere. The first "modern" computer was made in 1942, the
Atanasoff–Berry Computer (ABC for short). Unlike modern
desktops and
laptops, the ABC was a gargantuan machine that occupied "1,800 square feet… weighing almost 50 tons",. When the
Apple II and the
Commodore 64 were released in 1977 and 1982 respectively, personal computers became more appealing for general consumer use. The
Commodore 64 was an affordable and relatively powerful computer for its time in 1982, featuring an
MOS Technology 6510 CPU with 64 kb of
RAM. It could display up to "40 columns and 25 lines of text" along with 16 colors on its 320x200 resolution screen. The Apple II cost around US$1,298 in 1977 ($5,633 adjusted for inflation in 2021) and the Commodore 64 cost around , making it expensive for most consumers. However, their overall computing power, efficiency, and compact size was more advanced from even the most advanced computers at the time.
Since 1990s and current market IBM PC-compatibles have been the dominant types of PCs globally, both mainstream and by extension in gaming, since the 1990s. During that decade a number of special PC product lines were created by
OEMs that focused on pre-built gaming desktop computers, such as
Alienware, formed in 1997; and
HP with their
OMEN division, whose lineage dates back to 1991 under the defunct brand
VoodooPC; and both of which continue to be marketed today. From the mid-1990s as
3D gaming was taking off, companies like
3dfx (with their Voodoo) and
Nvidia (with their
RIVA 128) advanced the market with their new graphical processing units. More manufacturers started making gaming PC lines (or were started for this purpose) during the 2000s and 2010s, such as
Toshiba's now-defunct
Qosmio;
Asus's ROG (Republic of Gamers) and TUF;
Acer's
Predator line;
Lenovo's
Legion; and
Razer. During this time, gaming laptops started to gain popularity. More recently in the 2020s, portable handheld gaming PCs have started to gain traction that run on full desktop
x86 (the
de facto standard) platforms. These began with GPD's
Win and Alienware's UFO concept, inspired by the
Nintendo Switch (which is not a PC), and have been popularized by
Valve Corporation's
Steam Deck. 65.1 million gaming products have been sold overall as of 2021, of which 27.9 million are gaming
notebooks, 19.7 million are gaming
monitors, and 17.5 million are gaming
desktops. == Hardware ==