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Cookie Clicker

Cookie Clicker is a 2013 video game created by French programmer Julien "Orteil" Thiennot. It is an incremental game in which the user initially clicks a big cookie on the screen, earning 1 cookie per click. Players can use earned cookies to purchase "buildings" that automatically produce cookies, alongside upgrades which improve the efficiency of clicks and buildings. There are other mechanics allowing the user to earn cookies in various ways. As cookies are earned at an exponential rate, the game gradually shifts to themes of cosmic horror. Similar to other incremental games, the game lacks a conventional ending, instead allowing players to restart the game through "ascension" and earn a faster rate of growth.

Gameplay
At first, the player clicks on a large cookie, Achievements can be earned by completing various tasks or goals, such as reaching a certain number of total cookies produced, owning a particular number of buildings of a certain type or clicking a certain number of golden cookies. Upon reaching a certain number of achievements, the player unlocks different colors of milk that appear below the cookie. There are also shadow achievements, which are achievements that were determined too unfair or difficult to complete. Shadow achievements do not contribute to unlocking new milk. "Kitten" upgrades appear when a new milk is unlocked. With "kitten" upgrades, the player earns extra production depending on their total achievements. Additionally, seasonal events occur during their respective holidays which come with more upgrades and cookies to unlock. The game features geometric or exponential growth: the player begins by baking individual cookies, but can quickly reach billions of cookies, Though the game has no clear ending, Players have speedrun Cookie Clicker, such as the 1 million cookies speedrun tournament in Winter 2022. ==Development==
Development
Julien Thiennot, also known as Orteil, created Cookie Clicker on August 8, 2013. Written in a single evening, the game was posted in a link on 4chan, and garnered 50,000 players within hours. A month after the game's initial release, it had over 200,000 players per day. Orteil later wrote that traffic had peaked at 1.5 million hits in one day during August 2013, and by January 2014, Cookie Clicker was still getting a steady 225,000 hits per day. The game has had continual updates since its release, notably the "legacy" update in February 2016 and the "spiritual" update in July 2017. On October 25, 2018, Orteil launched the game's Patreon page, with the intent to develop Cookie Clicker and other Dashnet games becoming a full-time job, though it has been announced that the Patreon will close on January 24, 2026. As of January 27, 2026, the Patreon is no longer accessible. On August 8, 2019, the mobile beta for Cookie Clicker was released for Android devices after a long delay. Cookie Clicker is similar to Cow Clicker, a previously existing idle game created by Ian Bogost. Bogost has called Cookie Clicker "the logical conclusion of Cow Clicker". AdventureQuest Dragons, a mobile game created with Artix Entertainment; and NeverEnding Legacy. == Release ==
Release
On August 8, 2021, Orteil announced on Twitter a Steam release of Cookie Clicker, with the planned release date of September 1, 2021. The game was released on Steam on its originally announced release date It reached over 60,000 concurrent players shortly after release, within the top 15 of Steam games at the time. ==Analysis==
Analysis
Impact on idle gaming In an IGN article, Cookie Clicker is credited as one of the few games to have played a major role in the establishment of the genre of idle gaming (also known as incremental gaming). An article in The Kernel describes it as "probably the best-known" game in the genre. Ian Bogost, creator of Cow Clicker, similarly notes that "Cookie Clicker isn't a game for a human, but one for a computer to play while a human watches (or doesn't)." have been described as "obsessive" Themes The game includes dark humour in the names and descriptions of some of its upgrades, achievements and mechanics, and generally contains themes of dystopia, cosmic horror, and apocalypse. Examples include an achievement titled "Global Warming" (upon owning 100 factories), a news ticker tape reading "New cookie-based religion sweeps the nation." and the "Grandmapocalypse", in which "the screen turns molten red and the central cookie is attacked by 'wrinklers'", and the world at large is implied to have been taken over by a hive mind of mutated grandmothers. Grandmapocalypse The grandmas are an important part of the Cookie Clicker lore. As research progresses in the Research Lab, the grandmas become increasingly agitated. The Grandmapocalypse is triggered once you buy the "One mind" research upgrade. It is represented by the grandmas' appearance becoming awoken. Once reaching the second and third stages of the Grandmapocalypse, their appearance shifts to displeased and angered respectively. Golden Cookies are gradually replaced by Wrath Cookies as the Grandmapocalypse progresses. Wrinklers appear at increasing frequency based on the stage of the Grandmapocalypse. Halting the Grandmapocalypse is possible by purchasing the Elder Pledge, Elder Covenant or selling off all your grandmas. GameRevolution commented that the game contains "supernatural dark turns that call into question the user's morality", citing how a player can choose to enslave grandmas to manufacture cookies. In The Kernel, Kiberd claims the game is "a parable about how capitalism will destroy itself". Kiberd suggests that Cookie Clicker is "saddling [the concept of fun] with ideas about success, achievement, and productivity", and "uses its own form as a critique of the larger structures of expectation and reward". ==Reception==
Reception
Justin Davis of IGN called Cookie Clicker the "greatest Idle Game", commenting on how it balances power such that "every step of the way you feel like you're flying". He remarked on how the game creates anticipation for each major progression milestone. An academic work published by University of Minnesota Press analyzed Cookie Clicker as subverting the standard of digital media hiding its complexity. Rather, it forces players to confront how ever-growing systems minimise the importance of player decisions, mirroring detachment users face with complex modern technology. Multiple sources have commented on the addictive nature of Cookie Clicker, alongside players' extensive playtimes. Sebastian Deterding, a professor of design engineering at Imperial College London, acknowledges the game's existence as a parody of Farmville and EverQuest, but comments on how it transcends this, engaging in gamification of progress, allowing players to "keep at a single 'silly' pursuit for hundreds of hours". while Polygon described it as "intriguing" and its fan base as "obsessive". ==References==
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