During a brainstorming session, the Chief Creative Officer of developer
Epicenter Studios, Brian Jury, had been thinking about games like
Qix a lot, and was trying to think of a way to make a new game out of that kind of game. The method to executing this came to him in a dream. After this, he wrote down the concept and presented it to the team, and development of
Critter Round-Up began. Epicenter Studios began working with
Konami on the game after its agent recommended pitching ideas to it. Konami enjoyed the concept for
Critter Roung-Up, with the caveats being that they wanted it to be a launch title for the
Wii's
WiiWare service. However, the exact date the service would launch was up in the air, and Epicenter had to guess when it may launch. They speculated that it would launch in March, and so they limited the development time to three months Because of the WiiWare's size limitations, they also had to manage the size of their game. Due to time constraints, a multiplayer mode had to be cut. ==Reception==