Original series at Core Design (1994–2006) 2005 The concept for
Tomb Raider originated in 1994 at Core Design, a British game development studio. One of the people involved in its creation was
Toby Gard, who was mostly responsible for creating the character of Lara Croft. Gard originally envisioned the character as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of
Indiana Jones, so Gard changed the character's gender. Her design underwent multiple revisions and redrafts during early development. The vision for the franchise in late 1997 involved an expansion pack for
Tomb Raider II, entitled
The Further Adventures of Lara Croft, followed by a
survival game called Tomb Raider III to be released two or three years later for the
PlayStation 2. Eidos were initially behind this direction, but later were driven by a desire to have annual releases for the Christmas window. This led them to request that a second team be created to develop an expanded version of
The Further Adventures and release that as
Tomb Raider III in the interim. The decision was not communicated to the original team, which learned of the move only when
Tomb Raider III was publicly announced as a 1998 title for the original PlayStation. They were exhausted and withdrew from the PlayStation 2 project in response, which was soon cancelled. The
Tomb Raider II team did not work on the franchise again, with some team members going on to work on
Project Eden. For this reason, and the feeling that they had exhausted the series' potential, the team tried to kill off Lara at the end of the fourth game,
The Last Revelation. Eidos insisted that the series continue, The game was poorly received, with reviewers suggesting the series was growing stale. During this period, multiple handheld titles were developed by both Core Design and third-party developers.
Crystal Dynamics and Legend trilogy (2003–2008) After the critical backlash against
The Angel of Darkness, Eidos decided to take production of the
Tomb Raider series out of Core Design's hands and give it to another subsidiary studio. Production of the next game was given to Crystal Dynamics in 2003, a studio that had made its name with the
Legacy of Kain series. After
Legend was finished, the team decided to celebrate the tenth anniversary of the series by remaking the original game, rebuilding the environments and redesigning the story to fit in with the events and gameplay of
Legend. A sequel, eventually revealed as
Rise of the Tomb Raider, started development a few months after the reboot's release.
Shadow was developed by
Eidos-Montréal as Crystal Dynamics completed ''
Marvel's Avengers'', though Crystal would provide secondary support. The game concluded Lara's origin story. A "Definitive Edition", featuring all 7 DLCs for
Shadow was released in November 2019. Following the conclusion of the Survivor trilogy, both Crystal Dynamics and Eidos-Montréal were busy with Marvel properties, and so there were no further
Tomb Raider games for several years. In Crystal Dynamics' case, continued support for ''Marvel's Avengers
lasted until 2023. A great many crossovers with other video game franchises were also developed beginning in 2014 and continuing into the early 2020s, with an article from Fandom Wire
identifying 14 franchises that received crossovers, ranging from Fall Guys to Dead by Daylight''. These were generally in the form of cosmetic additions or through Lara appearing as a playable character.
Embracer Group acquisition and re-releases (2022–present) Embracer Group purchased a number of
Square Enix Europe assets in May 2022 for , including Crystal Dynamics and the
Tomb Raider franchise. The sale was for a comparatively low price, and was intended to fund Square Enix's disastrous pivot to
NFT games in the early 2020s. Crystal Dynamics had previously announced the next main
Tomb Raider title in 2021 as a game that would "unify the timelines", and combine elements from all three series, including the work of Core Design. In this timeline, Lara would be a seasoned adventurer. This instalment will use
Unreal Engine 5, and will be published by
Amazon Games. The mobile game
Tomb Raider Reloaded was published by
Square Enix London Mobile in 2023. The IP is held by
Middle-earth Enterprises, a subdivision of Embracer. The period also saw a number of re-releases in the form of collected editions and remasters.
Feral Interactive's Lara Croft spin-offs were re-released as
The Lara Croft Collection for Nintendo Switch in 2023.
Aspyr released remasters of all six Core Design titles across two collections as
Tomb Raider I–III Remastered and
Tomb Raider IV–VI Remastered in 2024 and 2025, respectively. The remasters were made available for
Nintendo Switch,
PlayStation 4,
PlayStation 5,
Windows,
Xbox One, and
Xbox Series X/S. The Core Design games were also re-released in their original form for
Evercade across two cartridges, with
Tomb Raider Collection 1 covering the first three games, and
Tomb Raider Collection 2 covering the fourth and fifth. The Evercade re-releases did not include
The Angel of Darkness. On December 11, 2025, during
the Game Awards, two new separate entries were announced:
Tomb Raider: Legacy of Atlantis and
Tomb Raider: Catalyst, set for release in 2026 and 2027, respectively.
Legacy of Atlantis is a reboot of the
original 1996 game developed by the Polish studio
Flying Wild Hog, with modern game mechanics and graphics; while
Catalyst is set in Northern India and follows Lara after a cataclysm reveals ancient secrets and the forces protecting them, while rival Treasure Hunters descend on the region. Both games will utilize Unreal Engine 5 and will use
Alix Wilton Regan as the voice actress for Lara Croft.
Catalyst is set "years after the events of
Underworld" and treats the
Survivor trilogy as Croft's origin story. == Films and television ==