Generally, cookies fall into three groups: hard cookies, made from thin
plywood or heavy
poster board with random shapes cut out of the body; soft cookies (often called "celo" cookies), made from
plastic impregnated screen (the same screen one might find in a
storm window), also with random shapes cut or burned out; and
brancholorises or
dingles, which are simply tree limbs or other available things that can be placed between the light and the subject. Many "old-school"
grips would say that any unnatural pattern used to create a shadow is a cookie. Cucolorises are sometimes thought of as a subset of the
gobo category. Cucolorises differ from standard gobos in that they are used farther away from the lighting instrument, and therefore do not need to be as heat resistant. Cuculorises generally produce softer edges than gobos. A similar technique to using a cookie is simulated in
3D computer graphics, where using an
alpha map as a cookie (sometimes called a
light texture) to cast shadows on
3D objects is simulated by applying an
alpha texture to an emitting light source in the 3D scene, typically a
spot light type or a
directional light type, to serve as a virtual cookie that projects shadows onto 3D object(s) by emitting light only through the transparent or translucent parts of the alpha texture, thus simulating the effect of a cucoloris as used in its real-world counterpart. This effect is commonly used in both 3D computer-generated animation and video games. == History ==