The term 'cyberformance' (a
portmanteau word blending 'cyberspace' with 'performance') was coined by the net artist and curator
Helen Varley Jamieson. She states that the invention of this term in 2000 "came out of the need to find a word that avoided the polarisation of virtual and real, and the need for a new term (rather than 'online performance' or 'virtual theatre') for a new genre". Jamieson traces the history of cyberformance back to the
Satellite Arts Project of 1977, when
interactive art pioneers
Kit Galloway and Sherrie Rabinowitz used live video mixing to create what they called "a performance space with no geographic boundaries". Online performances or virtual theatre has taken place in a number of the virtual environments that have emerged since the 1980s, including the multi-user virtual environments known as
MUDs and
MOOs in the 1970s, internet chat spaces (e.g.
Internet Relay Chat, or IRC) in the 1980s, the
Palace graphical chatroom in the 1990s, and
UpStage, Visitors Studio,
Second Life, Waterwheel Tap and other platforms in the 2000s. Notable cyberformance groups and projects thus far include: •
The Hamnet Players. Founded by
Stuart Harris, this group performed in IRC; their earliest performance was "Hamnet" in 1993. •
The Plaintext Players. Founded by
Antoinette LaFarge, this group performs in MOOs and mixed reality spaces; their earliest performance was "Christmas" in 1994. • "ParkBench." Created by Nina Sobell and Emily Hartzell in 1994, this was a collaborative performance and drawing space using live video and a
web browser interface. • Desktop Theater. Founded by Adriene Jenik and Lisa Brenneis, this group performed in the Palace; an example of their work is "waitingforgodot.com", 1997. • Avatar Body
Collision. Founded by
Helen Varley Jamieson, Karla Ptacek, Vicki Smith, and Leena Saarinen in 2002, this online performance collective uses
UpStage, a web-based software purpose-built for cyberformance. • aether9. A collaborative art project exploring the field of realtime video transmission, initiated in 2007 by artists from Europe, North and South America. •
Avatar Orchestra Metaverse (AOM). A formation in the virtual online environment Second Life (SL), exploring interactive possibilities with avatars. • Second Front. A pioneering performance art group in the online, avatar-based Virtual Reality world of Second Life. • Low Lives. An international festival of live performance-based works transmitted via the internet and projected in real time at multiple venues around the world. ==Features of cyberformance==