Origins 's
Adventure Colossal Cave Adventure, created in 1975 by
Will Crowther on a
DEC PDP-10 computer, was the first widely played
adventure game. The game was significantly expanded in 1976 by
Don Woods. Also called
Adventure, it contained many D&D features and references, including a computer controlled
dungeon master. Numerous
dungeon crawlers were created on the
PLATO system at the University of Illinois and other American universities that used PLATO, beginning in 1975. Among them were "
pedit5", "oubliette", "
moria", "avatar", "krozair", "dungeon", "
dnd", "crypt", and "drygulch". By 1978–79, these games were heavily in use on various PLATO systems, and exhibited a marked increase in sophistication in terms of 3D graphics, storytelling, user involvement, team play, and depth of objects and monsters in the dungeons. Inspired by
Adventure, a group of students at
MIT in the summer of 1977 wrote a game for the PDP-10 minicomputer; called
Zork, it became quite popular on the
ARPANET.
Zork was
ported, under the filename DUNGEN ("dungeon"), to
FORTRAN by a programmer working at
DEC in 1978. In 1978
Roy Trubshaw, a student at the
University of Essex in the UK, started working on a multi-user adventure game in the
MACRO-10 assembly language for a DEC PDP-10. He named the game
MUD (
Multi-User Dungeon), in tribute to the
Dungeon variant of
Zork, which Trubshaw had greatly enjoyed playing. Trubshaw converted MUD to
BCPL (the predecessor of
C), before handing over development to
Richard Bartle, a fellow student at the University of Essex, in 1980. The game revolved around gaining points till one achieved the Wizard rank, giving the character immortality and special powers over mortals.
Wider access and early derivatives MUD, better known as
Essex MUD and
MUD1 in later years, ran on the
University of Essex network, and became more widely accessible when a guest account was set up that allowed users on
JANET (a British academic
X.25 computer network) to connect on weekends and between the hours of 2 AM and 8 AM on weekdays. It became the first Internet multiplayer online role-playing game in 1980 and started the online gaming industry as a whole when the university connected its internal network to
ARPANET. The original
MUD game was closed down in late 1987, reportedly under pressure from
CompuServe, to whom Richard Bartle had licensed the game. This left
MIST, a derivative of
MUD1 with similar gameplay, as the only remaining MUD running on the University of Essex network, becoming one of the first of its kind to attain broad popularity.
MIST ran until the machine that hosted it, a
PDP-10, was superseded in early 1991. 1985 saw the origin of a number of projects inspired by the original
MUD. These included
Gods by
Ben Laurie, a
MUD1 clone that included
online creation in its endgame, and which became a commercial MUD in 1988; and
MirrorWorld, a
tolkienesque MUD started by Pip Cordrey who gathered some people on a BBS he ran to create a
MUD1 clone that would run on a home computer. Neil Newell, an avid
MUD1 player, started programming his own MUD called
SHADES during Christmas 1985, because
MUD1 was closed down during the holidays. Starting out as a hobby,
SHADES became accessible in the UK as a commercial MUD via British Telecom's
Prestel and
Micronet networks. A scandal on
SHADES led to the closure of
Micronet, as described in
Indra Sinha's net-memoir,
The Cybergypsies. At the same time,
Compunet started a project named
Multi-User Galaxy Game as a science fiction alternative to
MUD1, a copy of which they were running on their system at the time. When one of the two programmers left CompuNet, the remaining programmer, Alan Lenton, decided to rewrite the game from scratch and named it
Federation II (at the time no
Federation I existed). The MUD was officially launched in 1989.
Federation II was later picked up by AOL, where it became known simply as
Federation: Adult Space Fantasy.
Federation later left AOL to run on its own after AOL began offering unlimited service.
Other early MUD-like games In 1978, around the same time Roy Trubshaw wrote
MUD, Alan E. Klietz wrote a game called
Scepter (Scepter of Goth), and later called
Milieu using Multi-
Pascal on a
CDC Cyber 6600 series
mainframe which was operated by the
Minnesota Educational Computing Consortium. Klietz ported
Milieu to an
IBM XT in 1983, naming the new port
Scepter of Goth.
Scepter supported 10 to 16 simultaneous users, typically connecting in by modem. It was the first commercial MUD; and points-based puzzle solving progression systems. Avalon introduced equilibrium and balance (cooldowns), skill-based player vs player combat and concepts such as player-run governments and player housing.
Later history In 2004, significant usages of MUDs included "online gaming, education,...socializing", and religious
rituals or other religious activities. ==Popular variants==